this post was submitted on 25 Nov 2024
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I tried making the switch fully from Windows earlier this month but the fact that VR wasn’t working well was a big issue that caused me to have to go back to Windows.

I contemplated just having a smaller partition for Windows for VR gaming, but I really want to make the switch fully if possible. I’ll keep Windows on a spare laptop, but that’s it. I want all my main computers to be on Linux.

Are there any distros that work best for this or any tips to share?

I have a Meta Quest 3 that I like using for VR gaming on PC. I’ve been really into Skyrim VR lately and modding in it too. So to find a way to both mod Skyrim VR and play VR would be my goal to accomplish. Wireless VR is not a must but it’s nice. If it has to be one way, whether USB or wireless, that’s fine with me. I’m not strictly needing one way or the other. All of my VR games are in Steam so far, so any tips would be great for this setup.

I tried Bazzite and KDE Neon and both were giving me issues with VR. I had ALVR since Steam VR doesn’t work in Linux natively.

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[–] [email protected] 4 points 1 day ago (1 children)

I have a VR setup for my daughter. It's been a bit of a PITA to maintain tbh, but it's been working well lately and has survived several updates now without breaking. The key to success is to research your hardware ahead of time (much like old-timey linux general hardware support). We have an OG Vive which is one of the better supported units. Last I saw the Quest headsets were pretty flakey in linux.

I think Vive/Vive2 and obviously the Index will give you the most hassle-free VR experience in linux, though there have been times that I still feel that it's been a hassle to keep working.

[–] [email protected] 2 points 1 day ago (1 children)

Thanks for the reply!

So in the Vive’s case, was it just a matter of plug and play or is there a custom driver-like setup someone developed specifically for the Vive that you’re using from what you remember?

[–] [email protected] 2 points 1 day ago

It was pretty much plug and play. The drivers are built into Steam. I have had to edit some files to get it to work with some releases. Also manually adjust some file permissions. It just hasn't worked with some SteamVR releases so I'd need to roll back to a known working branch. The last several releases haven't introduced any new issues for me though.