this post was submitted on 08 Aug 2023
137 points (91.0% liked)
Games
32663 readers
970 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Selling online games and then shutting down the service should forfeit the right to interfere with reverse engineering projects. Maybe even require opening up the service specs so reverse engineering wouldn't be needed.
Yeah, we need solutions to this issue as it's happening more and more with always-online games. We're at risk of losing all these games to history without the ability to keep them in the archives
Just allow user hosted servers like back in the day
I think that's absolutely fair, it will never happen, but I think it should. If you want a game that has online aspects of it and no longer want to host it that's fine, but then the game should be mandated to go open source and you officially relinquish the copyright. I think that's a very fair tradeoff, you don't want to pay for servers anymore which means you don't think there's any profit left in it, so prove it by making it FOSS.
Indeed. Specifically, if a company wants to benefit from society-funded copyright enforcement, then society must get something worthy of the cost. In this case, that's the cultural enrichment brought by the game. If the game vanishes, then the company hasn't held up their end of the deal.