this post was submitted on 23 Dec 2024
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Gaming

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[–] [email protected] 17 points 20 hours ago (2 children)

They both looked like the left image on a CRT. That actually did a lot to smooth out the jagginess of early low-poly 3D.

[–] [email protected] 8 points 15 hours ago

Yes, but the N64 still had more or less "better" looking games. Even though the PSX had higher resolution textures, it was no match for the N64's feature of perspective correct geometry and texture mapping. The PSX's affine texture mapping and vertex snapping due to imprecise floating point math could not be hidden on a CRT, unless the 3D was really, really tiny. This is why so many PSX games opted to use pre-rendered backgrounds instead of rendering in full 3D, whereas this was a rarely used method in N64 games. It was basically a cheat, because the CRT masked (sometimes more convincingly than other times) the fact that the background was just a JPEG. Fully 3D games on the PSX just look 100% worse when compared to their N64 or PC counterparts, and its almost purely because of these quirks of the PSX.

For example, ignoring the minor texture improvements, comparing Metal Gear Solid on PSX vs MGS Integral on PC, all things like for like (same resolution, same display, point texture filtering, etc), MGS Integral looks a million times better because it has perspective correct geometry and texture mapping. Now personally, I always prefer MGS on the PSX because I like that weird quirk and consider it part of the "true experience," but ultimately this is a graphical weakness of the PSX, and one that even CRTs could not do much to hide.

[–] [email protected] 1 points 15 hours ago* (last edited 15 hours ago)

The smoothing effect of the scanlines from a CRT screen wasn't that extreme. They still very much looked like the meme.

Source: Grew up playing both consoles on a CRT.