this post was submitted on 27 Aug 2023
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After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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[–] [email protected] 5 points 1 year ago

It was put out by EA, and this flop very likely solidifies their logic that "Singleplayer games don't sell" - although I'm sure most people around here would confidently say it failed for other reasons.