this post was submitted on 09 Sep 2023
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D&D Next - 5e Discussion

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This post is more about what power level do you like in your games for martials and what do you do to make the feel the way taht feels good according to that.

In my case my biggest problem is how unidimensional they are, so advanced 5e has done the thing for me. I think that if we play at level 20 i would do some hombrew to push them even further but i like how many options they have.

I of the opinion that low level martials are cool but lacking in options and level 9+ martial characters are underpowered AF. That has to do tht as I subjectively understand dnd everything is made by magic, so the limit of physical feats should be as magic, like lifting tons or demolishing buildings with blows.

So, do you like martials in 5e or would you rather them to fulfill a different fantasy?

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[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

Why can't the Fighter "suggest" to the ruffians to drop their weapons through their skill in Intimidation?

Because Charisma is a dump stat for fighters.

To help non-spellcaster have reliable ways to interact and change the world there needs to be more details regarding skill check outcomes.

If martials had access to maneuvers, Commanding Presence, Disarming Strike and the likes would go a long way in improving their capabilities outside of combat, as well as giving them abilities with very specific outcomes written in the rules instead of having to ask the DM whether they can try to intimidate a ruffian to drop their weapon.

[–] Phantaminum 1 points 1 year ago (1 children)

This is why I changed to Level up advanced 5e. Not only all martial have maneuvers but they also get utility out of combat as features as they level up. Is a really cool alternative to 5e becasue it shares 50% of the system we like and it improves in so many things that we(the group I play with) don't like

[–] [email protected] 1 points 1 year ago (1 children)

Also, even a fighter who dumped charisma can be intimating.

I feel like alternate abilities skill check should have a bit more spotlight.
The human 20 STR fighter PC wants to intimidate this guy by snapping this fence post in half like a toothpick?
Sure buddy, give me a Strength Intimidation check.
Other people might intimidate through words and sheer personality, but this guy's as strong as a Glabrezu, yet half the size, and can just bend a sword with his hands. (Oh shit, that's where all these bent swords are coming from)

While STR Intimidation is specifically mentioned in the rules, there's a lot more combinations that could make sense depending on the situation.
The problem is it relies mostly on DM fiat instead of neatly and explicitly described spells, so it's less obvious, less reliable and less used.

[–] Phantaminum 1 points 1 year ago

I do all that in my games, creative shit is always welcome because it feels good to be a player and come up with a innovative solution!