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submitted 9 months ago by [email protected] to c/[email protected]

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[-] [email protected] 29 points 9 months ago

I would love to know what they would port to. UE and Godot seem like obvious candidates.

[-] [email protected] 42 points 9 months ago

Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you're already making the switch because Unity forces your hand, you might as well go with the long runway.

[-] [email protected] 8 points 9 months ago

Not only can UE do the exact same thing, but Epic doesn't need small indies as much since they have a more diverse clientbase of heavy-hitters. Epic is much more able to absorb the damage if they make a pricing change that loses them the indie market.

[-] [email protected] 8 points 9 months ago

If it's a 3D game, UE is a safe choice. If it's 2D I'm willing to bet they'll go with Godot.

this post was submitted on 14 Sep 2023
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