this post was submitted on 18 Sep 2023
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Starfield

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If'd put points into piloting earlier I might have been to level 2 in ship combat, but i've just started looking into class B and higher ship parts so I need the licenses.

I get totally wrecked most of the time in ship combat (using the Razorleaf with what upgrades I could manage with class A). I guess I could use my

spoilerStarborn Guardian II - I beat the final ship encounter by hugging an asteroid and taking out the three ships as I can, if they don't glitch themselves to death first.
my guns can take an average ship down in one pass, but shields are usually gone by then, especially if there's multiple enemies. Heh and if I do get a decent random encounter of course half the ships
spoilerDo the "Oh crap it's the Mantis" thing and run away. though i can tag one.

Are there systems that are good for grinding out some ship kills? On the ground I've taken to putting difficulty to hard.

**Oh another question - is the lockon mechanic worth it? Doesn't seemt to make much difference when i try

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[–] [email protected] 5 points 1 year ago (1 children)

Using 4 of the 3300 guns. Get in the habit of flying in places and immediately doing a 180 boosting away. Get out a bit over 4km from the target, which most of the time you can, then you can flip back over and long range blow most things away.

[–] [email protected] 1 points 1 year ago (2 children)

Thanks for the tip i'll give it a try. Man one time I had a save the loads just as a a larger ship engages you, I reloaded about 10 times until i finally got a lucky crit or something and boosted past it just right.

[–] [email protected] 3 points 1 year ago

Nah, that tactic with singling them out by creating distance is probably the easiest way with most ships. You could also build a corner ship so there's nothing in its middle (the ship builder interface will always have it's center in ship's center of mass) - the AI aims for the middle of your ship, so if there's nothing there, they can't hit you. That way you're going to be able to avoid most hits and have enough time to regenerate your shields between the hits they manage to connect.

Safe travels.