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It has some dumb problems though. Lack of dual monitor support and virtualization issues are painful for my users.
I can confirm that dual monitors do work on my M2 Max, with the laptop's own screen I'm at three. I use this setup everyday, no issues.
Ive been running 2 1440p monitors off a M1 Mini since it's launch, one over HDMI and one over DisplayPort via USB C... What're you talking about?
Windows 11 has 64bit ARM support with emulation for 64bit x86 apps, Windows 10 only does 32bit afaik.
They can't take the same step as Apple of just killing off x86 because they don't control all aspects of the devices like Apple does
Not saying I like the forceful move to ARM, I'm honestly not sure how worth it it will be in the long run, but who knows.
They 100% have been selling ARM windows machines for years now, they just suck in comparison to x86
They did push for universal binaries, but no devs wanted to make the switch, I actually appreciate that Windows didn't bork all prior applications unilaterally like Apple does with most of their OS releases (I work for a company that has a program with Linux/windows/macOS and I swear every single major macOS update breaks shit and Apple doesn't give a fuck)
I don't see the performance being comparable yet, at least in my experience the power of ARM is much more in its energy efficiency, it simply does not compete in actual real world power (at least yet)
Ultimately I think it comes down more to Apple vs Windows approaches, Apple controls every aspect of every official device running macOS, windows is much more free form with so many manufacturers and different configurations being possible.
I would never willingly purchase an Apple device for that reason, but I also like Linux, just too much of a gamer to constantly want to worry about compatability.
Can you not just install Windows 11 normally on an ARM processor? I would think it'd be included with a normal installer but idk for sure, do people even build custom ARM rigs?
Its sort of a give and take though still, you can't really build a hackintosh without very specific parts so... The fact there is no "macOS for ARM" copy available at all makes the point somewhat moot no?
UWP still exists, Microsoft is like the only one still developing them though, there are a few others but it's definitely not a focus for any devs outside of Microsoft that I've seen.
Though I do agree that Apple generally sticks to their decisions whether for better or for worse :p
Right gotcha, wasn't aware there isn't an installable windows for ARM specifically.
I know though, that's kind of my point, the landscape and way in which windows works on way way more configurations compared to Mac (simply due to the differences we've both pointed out) makes it not quite a fair comparison, Apple controls all aspects of the hardware and ONLY their hardware (or choice of hardware) is made to work with it, so it's much easier for them to develop and force people over to ARM or whatever specific system they're pushing developers and users towards, whereas windows is much more backwards compatible and users/manufacturers/devs have a lot more options out there.
Similar to Android vs iOS, it's a lot easier to tightly control and force certain things when you're the arbiter of where people can install apps, what hardware it can run on, and every design aspect.
Is the lack of dual monitor support only for the M1? I have an M1 Pro MBP for a work computer and it works fine with two monitors + the laptop screen
Yeah, it’s only the original M1