this post was submitted on 02 Oct 2023
38 points (95.2% liked)

Starfield

2877 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 2 years ago
MODERATORS
 

I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!

I spend a lot of time in inventory mgmt.

some nice to haves, to start:

  • consume item along with pick up (game changer for food)
  • split food from medicine, eat all button
  • split magazines from notes; can we get a bookshelf? A
  • places that I have visited should have a vendor $ amt based on the vendors I have visited.
  • I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$)
  • location variants — seems like a biggy
  • trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice.
  • shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer?
  • A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops”
  • an option to keep ship clutter, demotivating to clutter a ship then…poof
  • ship hab door placement but I get why there is an autopather…
  • …how about a walk ship mode in ship builder to change hab door placement?
  • Resource cargo that stays in a specific ship.
  • NPC feet on coffee table animation; NPC bathroom usage?
  • basic ammo manufacturing in an outpost
  • an aliens style radar sweep BECAUSE why not
  • my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff.

There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.

However a few seem like low hanging fruit….

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 19 points 1 year ago* (last edited 1 year ago) (3 children)
  • button to autofollow NPCs the game has told me to follow, at their walking pace
  • option to ‘sell all up to amount of cash vendor has’
  • highlight ammo used by favourited guns in the buy from vendor ammo list
  • a search field for the star map so I don’t have to remember what system The Key is in.
[–] [email protected] 2 points 1 year ago

100%

Or even remembering where my house is

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I've started playing with the shipbuilder so:

  • be able to save a half-built ship design rather than having to finish it in a single sitting
  • highlighting which parts are triggering a particular error or warning
  • all parts you've encountered to be visible in the build lists even if they're not available at the current shipyard, marked as not available but with a way to see which shipyard has them
  • a way to override the automatic placement of doors and ladders
  • a way to do a walkthrough of the partially built interior of a ship so you can see how the layout works before having to fit engines, gear, fuel tanks, etc
  • some way for players to share / trade ship designs

 

I feel like Bethesda has released the game with Minimum Viable Product systems in some areas (ship-building, outpost-building, inventory management in particular) knowing that the modding community will massively improve the barebones.

[–] [email protected] 1 points 1 year ago

For the sell all, even a way to mark things as junk then having a junk category would be nice