this post was submitted on 01 Oct 2023
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Starfield

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I'm further along in the game and have an outpost set up where I can easily dump resources, along with production from other places providing all kinds of resources.

Thing is, what was I supposed to do with it all? I started making quite the tower of solid storage along with a good amount of resources, but 6 stories later, I shut down my mine and disabled the resources coming in from other planets because I got tired of trying to keep up with the intake. I still have more than I know what to do with and even if I start automated production of components, what do I do with that?

Am I missing something?

I mainly just want to dump all the resources from my ship and have most of the stuff when I'm building something (which I do).

Resource drop-off had been sketchy lately. It works sometimes, sometimes not (stuck in the output hopper). Any advice on that would be fantastic.

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[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

I've been feeling the same. There's a whole system with cargo links, fabricators, power generation, and tiers of extractors, but then nothing you can set up production for seems to have any purpose to mass-produce except setting up even more production.

There is one exception: manually mass-crafting components (on PC you can do 99 in one click) is a good way to farm XP and is a big resource sink. I've currently got an aluminum + iron setup to let me craft hundreds of thousands of adaptive frames, but I think the optimal setup, for most XP per click, would have cargo links shipping all the prerequisite components for an exotic component to one base (probably on Venus, for fastest time skipping [edit: cargo links work on playtime rather than UT time, unfortunately, so sleeping doesn't work]).

In terms of more intentional mechanics, something like being able to manufacture ammo (even if it took a lot of resources) would give it a purpose within the context of the rest of the game.