this post was submitted on 06 Oct 2023
1150 points (96.1% liked)
> Greentext
7551 readers
1 users here now
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I meant to discuss Souls games' exclusion of difficulty sliders in a vacuum, separate from the Garfield discussion.
As prefaced in my comment, I agree with your points about Garfield: the developers should definitely be held accountable for their shortcomings and for hyping up a product that falls flat of its promised contend.
But I don't agree with difficulty sliders being shunned by the "hardcore" community. I feel like this nurtures an elitist environment that doesn't do its fanbase any good other than gatekeeping and separating fans.
Again, just a separate discussion altogether, not related to the Garfield discussion.
I love how people keep asking this question, yet nobody is answering us when we do. Almost like they can't name a single thing Bethesda promised that we didn't get.
But OMG, the landing sequence isn't seamless. Let's burn the game to the ground.
I'd love to see a summarized list of the one you (or others) find truly important. I am not sitting through 30 minutes of his annoying voice.
I did spot-check through and every complaint he brought up was inane and subjective, like not liking the design of the space suits, or just plain cherry-picked.
I have nowhere near a bleeding edge gaming rig, and I get 60fps on High and 30fps on Ultra. I also have a decent experience playing it on XBox's cloud streaming, nice and cheap. And the bugs he's depicted? I haven't seen them, so I'll just have to trust him on that.
I haven't played the game myself, tbf - just mirroring other people's opinions of the game. The game could be amazing for all I know - I just know that the reviews haven't been stellar and that the community response to the game isn't all too great.
That's totally cool, I'm not trying to devalue your experience or people's experience at all!