this post was submitted on 02 Jul 2023
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There was definitely lacking in the story department in totk. In botw at least you got to find the villages, get to understand the different cultures etc. In totk being the same, that discovery factor was gone and the story elements were severely lacking. The missions are also very basic and somehow don't have the satisfaction of completing them.
I haven't finished TOTK yet and I feel the same. It's a good sandbox game of zonai tech, but IMO it's not a good "Zelda" game. I know people might argue that traditional approach of dungeon puzzle or boss design makes it too "linear" or not exploring the creativity of player. Basically, designer designed how a puzzle or boss should be dealt with. BUT, at least it was done in a meaningful way that you learn along the way of different mechanism and how older Zelda shine.
I will probably try finished all the shrines and story and put it away. Since the side quests I run into so far are mostly copy paste side quests. (photo quests I will probably do them all if I can find them. I like photo quests)
To be honest, other than theming, the old Zelda dungeons are overrated. Every dungeon from LttP and on -- you're going to get an item, and that item is critical to unlocking the 2nd half of the dungeon. It's exceedingly linear. I don't consider boomerang lock-on for 5 targets or using fire arrows to light torches amazing gameplay.
I do love totks crazy spinning fan torch puzzles.
I'm convinced lately the fan praise of Twilight Princess is due to youth having this as their first game. It doesn't hold a candle to what OoT or Majora's Mask was. Even then, OoT is LttP in 3d (for the first time, and it was phenomenal).