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submitted 8 months ago by [email protected] to c/[email protected]

Dragon's Lair

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[-] [email protected] 35 points 8 months ago

you try to not play any arcade if you haven't seen anyone else play first, that cost you money :) My experience with Dragons Lair is that it was a nice game to watch, and a bad game to play, it was expensive and as someone else said in the thread it requires you to memorize the movements, it was never random

[-] [email protected] 14 points 8 months ago

Quick time events are such a garbage game design concept

[-] [email protected] 6 points 8 months ago* (last edited 8 months ago)

As an interactive method of storytelling, I think they're fine (but not my thing). I think the problems really emerge when you try to combine them with the revenue-driving elements of an arcade machine - the challenges need to be designed to kill you so you'll keep paying rather than giving you choice or staking you in to the story further.

this post was submitted on 28 Oct 2023
291 points (97.1% liked)

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