this post was submitted on 31 Oct 2023
83 points (97.7% liked)
Baldur's Gate 3
6344 readers
2 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
ACT 2 SPOILER
I didn’t realize until talking with friends that you could win the abduction fight at the Harper camp in Act 2. If you don’t kill the baddies in time, the safe bubble collapses, and everyone in the Harper camp gets shadow cursed, and you have to fight your way through them. It’s genuinely heartbreaking and horrifying.
This happened to me and my friends two sessions ago. We ended up reloading an older save since it seemed as might lose a lot of story threads otherwise.
Indeed, depending on various conditions, quite a few threads can end there on the spot. Other consequences (like losing the necrotic resistance) can be severe, too.
As is, I think the fight is probably too challenging considering the stakes. From what I can tell, her gloves have been bugged since launch, and the fight was likely balanced around them being active and auto-clearing her debuffs. Last time I was there, she got paralyzed early in the first round and they made quick work of her after that (and this was a multiplayer session on Explorer).
Sanctuary does make the fight all but trivial if there's a cleric in the party.
Is act 2 obvious? Because I've just finished the underdark, and a ton of other areas up top and they're had never been a big sign that says Act 2
There are two places you can go to trigger Act 2, either by going into the elevator in Grymforge or continuing into the Mountain Pass after meeting/fighting the Githyanki.
There’s a popup in each area to be sure you’ve finished what you want to, as moving to either area progresses the story and quests, and some stuff you don’t do is left undone.
There’s a similar popup between Acts 2 and 3, though there’s only one way to go for that and once you do, you can’t fast travel back to anywhere in Acts 1 or 2.
The Mountain Pass is actually still Act 1, but you can get to Act 2 from there.
Ah, I was just tinkering with the elevator but instead went down to the forge. Good to know there is a check, because I feel I have much more still to do topside. I stumbled into the underdark one fateful night and thought I was there too early but I'd have a quick look around and then get back to what I was doing... Fast forward to today and I've been on many adventures in the deep, forgetting my life above. Fitting for A Drow I suppose
The forge isn't the elevator to act 2. The elevator to act 2 is near the waypoint by the boat in Grymforge. There are 2 or 3 duergar out front and one calls another Stick shit. They warn you before you go onto the elevator so you'll know before you proceed to act 2.
Ah yeah that area, different elevator!
Yes it is, the ujnderdark is act1