this post was submitted on 31 Oct 2023
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[โ€“] [email protected] 8 points 9 months ago (2 children)

It's code, but without automated tests, comments, style rules

So it's game code.

But seriously, Unreal blueprints actually support all of those.

[โ€“] [email protected] 1 points 9 months ago

Binary assets though.... and performance.... and debugging when things start to misbehave in native code called from blueprint.... ๐Ÿ˜ตโ€๐Ÿ’ซ

[โ€“] [email protected] 1 points 9 months ago

That's what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn't think it was possible.