this post was submitted on 04 Jul 2023
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But... but... Rust...
Rust makes holes and that's how leaks happen
Underrated comment
Rust protects you from segfaulting and trying to access deallocated memory, but doesn't protect you from just deciding to keep everything in memory. That's a design choice. The original developers probably didn't expect such a deluge of users.
Leaking memory is safe
Iβm calling it - if thereβs actually a memory leak in the Rust code, itβs gonna be the in memory queues because the DBβs iops canβt cope with the number of users.
I think I found what eats the memory. DB iops isn't the cause - looks like the server doesn't reply before all the database operations are done. The problem is the unbounded queue in the activitypub_federation crate, spawned when creating the ActivityQueue struct. The point is, this queue holds all the "activities" - events to be sent to federated instances. If, for whatever reason, the events aren't delivered to all the federated servers, they are retried with an exponential backoff for up to 2.5 days. If even a single federated instance is unreachable, all events remain in memory. For a large instance, this will eat up the memory for every upvote/downvote, post or comment.
Lemmy needs to figure out a scalable eventual consistency algorithm. Most importantly, to store the messages in the DB, not in memory.
You should consider bringing this up at [email protected]
You should take this entire comment and paste it in as a issue on the Lemmy Github Issues page.
I think the devs have been aware of the issue, theoretically, for a while. A proper solution requires some significant changes, so it was being postponed because this wasn't considered urgent.