this post was submitted on 19 Dec 2023
6 points (59.4% liked)

Nintendo

18521 readers
40 users here now

A community for everything Nintendo. Games, news, discussions, stories etc.

Rules:

  1. No NSFW content.
  2. No hate speech or personal attacks.
  3. No ads / spamming / self-promotion / low effort posts / memes etc.
  4. No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
  5. No console wars or PC elitism.
  6. Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
  7. All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here

Upcoming First Party Games (NA):

Game | Date


|


Mario & Luigi: Brothership | Nov 7 Donkey Kong Country Returns HD | Jan 16, 2025 Xenoblade Chronicles X: Definitive Edition | Mar 20, 2025 Metroid Prime 4 | 2025

Other Gaming Communities


founded 2 years ago
MODERATORS
 

I'm sure whatever comes after Tears of the Kingdom will be great, but Aonuma's stance on the future of the Zelda series is disappointing.If you like what I d...

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 8 points 11 months ago (1 children)

Id say that wall is a pretty soft wall though. And to Arlos point, the building mechanic allows you to cheese through a lot of it.

If Arlo wanted people to be less salty about his video, he should have not made that dumb thumbnail. I get its for the clicks and the youtube alg. Hes not even saying either one is better than the other in the video. If anything hes saying the Zelda team should find a balance.

SS was primarily linear and Breath/Tear was were primary open ended. Finding a middle ground is definitely doable and that's all that Arlo is saying.

[โ€“] [email protected] 4 points 11 months ago

Another thing I'm not seeing people mention is that the world in previous zeldas were a puzzle in and of themselves. You had dungeons, but you also had towns and the overworld puzzles that gave you better items or access to new areas. The new zelda games only have the shrines (which are usually small one room puzzles).