Recently for my mental health I decided to stop playing competitive games. You know, your Battlefields, your Call of Duty's, your War Thunders, etc. I found myself angry more than I was having fun. For the past ten years... I don't think I ever ended a session of a player vs player match - "happy." Now I'm playing mostly singleplayer games with some MMORPGs. I am much happier. I actually look forward to gaming when I can. There is enough to get mad at in the world, I don't want my entertainment medium of choice to be anger inducing as well. I feel like the worst part about the vast majority of player vs player games is that someone basically has to not be having fun for the other person to have fun. Not universal, and probably more a matter of personal mindset but it's how I feel. I was just wondering how many if any comrades here have done the same and how it has effected you? I can confidentally say my life is better for it.
I've been playing House Flipper 2 a lot, which is a good detox from high stress games. Getting back into EU4 as well, beating up Europe at every chance I can get. Trying to learn Kremlingames games, mostly China: Mao's Legacy. Flying the MiG-19 in DCS, my favorite plane. It's been fun, and better. I do not miss War Thunder too much.
I'm not knocking people who like high action player vs player enviroments, it's just something I have grown to not enjoy anymore personally.
I think dota has a lot of avenues for better understanding communism and dialectics.
As one example, the way the five roles fit together in the balancing of their power spikes and the harnessing of their skill sets towards a common goal, it makes me think of this Che quote:
That's crazy because I actually thought a lot about how Dota2 was 'dialectical' compared to LoL's more 'ontological' approach. In League, the roles and lanes are written in stone, the items all serve the purpose of scaling the numbers on your fixed champion gameplay. On the contrary, there is fluidity in the Dota2 roles, ambiguity built in every hero, and items are here to mutate your gameplay more than simply scaling up your stats. Dota2 ends up with both more cooperation and actually more individual courses of action, to the cost of being harder to learn.
And coincidentally, Dota2 is very popular in Russia, China, and other periphery countries, when League is overwhelming in the West and its puppets