this post was submitted on 10 Jan 2024
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You can argue a monopoly only where there are both an active actual monopoly and when there are anti competitive practices in place.
Steam doesn't do anti competitive, their 30% cut is actually a deal when you consider how much you get in comparison to Epic or Gog, who both take 30% but both offer considerably less. Valve doesn't push for exclusives the way Epic does and valve doesn't do anything to make you not able to publish to other stores at all.
Their edge is that they offer a better service for the same price.
I don't like Epic at all, but they have a 88/12 revenue split, not 70/30
That's only if you're using Unreal, it's 70/30 if you're not using UE.
Edit, I'm wrong, sorry, the other user is right
Forcing people to download their service for physical media isn't anti-competitive? Or is that only when it's Ubisoft or EA?
...that's how DRM works yeah, and I'm guess you don't actually know what anti competitive is because that's not it buddy. You're conflating two things that are very seperate topics. You can argue about it as it's own thing, but that's not anti competitive
Not all content on Steam has DRM either so at worst you need an account and the client initially.
Steam killed off brick and mortar stores for PC games. If that's not anti-competitive then I don't know what is.
I guess you don't know what is, lol
You're just too far gone to realise.
No? I just don't think you actually understand what it means. You're attaching ideas to something that doesn't fit the ACTUAL definition. You don't just get to change the definition of things and then say it's someone else who doesn't get it.
Being competitive is not the say as being anti competitive, lol.