this post was submitted on 14 Feb 2024
136 points (92.5% liked)

Gaming

2902 readers
55 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 9 points 7 months ago (2 children)

My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.

[–] [email protected] 4 points 7 months ago

As a teenager, learning how they did this on a technical level blew my mind a second time!

[–] [email protected] 3 points 7 months ago (1 children)

Such a shame more games don't use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

[–] [email protected] 2 points 6 months ago

I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!