this post was submitted on 14 Feb 2024
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Gaming

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[–] [email protected] 9 points 7 months ago (2 children)

My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.

[–] [email protected] 4 points 7 months ago

As a teenager, learning how they did this on a technical level blew my mind a second time!

[–] [email protected] 3 points 7 months ago (1 children)

Such a shame more games don't use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

[–] [email protected] 2 points 6 months ago

I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!

[–] [email protected] 6 points 7 months ago (8 children)
[–] [email protected] 13 points 7 months ago (2 children)

Doom 2016 and Doom Eternal are probably the kings of this for me. Metal: Hellsinger too but that's a rhythm fighting game

[–] Chronographs 5 points 7 months ago (1 children)

Metal Gear Rising: Revengeance does this the best imo

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

RULES OF NATURE!

*Throws a whole-ass Metal Gear"

[–] [email protected] 1 points 7 months ago

I should get back into Metal: Hellsinger. Such a good game

[–] [email protected] 6 points 7 months ago

Nothing beats suddenly hearing the big monster's theme morphing into Proof of a Hero when you are close to winning in Monster Hunter.

[–] [email protected] 5 points 7 months ago

It's kind of dumb but honestly fun as hell if you can find a working peripheral: DJ Hero honestly still rips. The music rocks and you can change the music on the fly

On a more accessible side Hades does a good job increasing in intensity as things get more chaotic

[–] [email protected] 2 points 7 months ago

Frostpunk and Cyberpunk do it pretty well.

[–] [email protected] 2 points 7 months ago
[–] [email protected] 1 points 7 months ago

Raphael's Final Act from BG3

Probably the best track in any game considering the boss you're fighting is literally singing it while beating your ass

[–] [email protected] 1 points 7 months ago

Like a Dragon/Yakuza. Its not dynamically adaptive, but you definitely feel the soundtrack and they sync really well to fightsz. It also is synced perfectly to boss intros!

[–] [email protected] 1 points 7 months ago

Nier Automata

[–] [email protected] 4 points 7 months ago

Anyone else remember iMUSE in the old LucasArts games? I adored the CMI soundtrack.

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago)

I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you're near a hostile mob.

The games where the music is just a combination of things based on what's going on, however, are fucking dope as hell. It's not something I see (er... Hear) all that often though which is disappointing.

It's awesome when you notice that you can affect the music that's playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just "the music is this now because you're fighting."

[–] [email protected] 3 points 7 months ago

Dungeon Keeper 2. Fuck yeah.

[–] [email protected] 3 points 7 months ago

I am the storm thAT IS APPROACHING! PROVOKING! BLACK CLOUDS AND ISOLATION!

[–] [email protected] 2 points 7 months ago

I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

Riding out, Chaos bringer, Close the gates, Here it comes

[–] [email protected] 1 points 7 months ago

Have you played Pikmin 2 or 3? Those use adaptive midi tracks based on what happens in boss fights/caves.

[–] [email protected] 1 points 6 months ago

I like how the From Soft games are mostly no music, then the boss hits and it’s on full epic soundtrack