I second Paladin.
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Given how the story progressed and all the paladin/crusader side quests, it felt like it was one of the classes that really needed to be in game.
When they initially announced the game as open world I was hyped. Let me describe what I thought it would be:
You leave the city and get put into an open instance (same like now), but the environment is randomly generated every time. Which means you actually run out and explore, find cellars, random dungeons, random bosses, ..
And with level scaling everything you find is the right amount of challenge, so you don't run out of content.
If we go with that, maybe they could add a feature like maps where you explore the uncharted wilds out of a border town.
I thought it was going to be something like that as well.
Give me Tyrael as playable, or Angel, fallen angel type...
I know people want a new class but I just want Crusader again.
I like your idea of a Hell open world area. I really just want to see some completely different endgame activity like they did in RoS.
I just want Crusader again.
Yeah, I have a lot of really nice transmogs for shields and no reason to use them.
I would love to see the Monk class again. It was my favorite in D3. Mostly I miss the Mystic Ally and Exploding Palm builds. If they could do anything even remotely similar it would be hella fun.
More opportunities to change how our skills work and interact with each other. Maybe we can work with powerful NPCs to unlock thematic variations of our skills. Lorath for instance could teach a rogue how to make sigils, unlocking new Horadric variants for each of their trap skills. Taissa could teach a druid how to draw upon the power of the swamp, putting a regional twist on their earth skills. I feel like blizzard nailed it with the world building this time around, and I'd love for them to lean into that by making it a bigger part of our character progression in lieu of adding new classes.
his name is Annoying Fucking Customer