this post was submitted on 13 Mar 2024
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Deep Rock Galactic

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DRG on Steam Deck OLED performs well, but I want to see how low I can push the TDP while maintaining playability. And I want to share it so others don't have to go thru the hassle.

Assuming battery usage from 90% to 10%,so only 80%(40Wh) is used in playtime estimation.

All presets are tuned with Haz 5 difficulty. Different cave generation/ swarm sizes will cause dips and power hungry moments from time to time.

Modded difficulty are not tested.


(Cyro utility 2.0 used)

In game Settings:

Texture Quality:High , the rest all low.

Using DX12.

fov 103⁰.

Mods used:

-Remove decals

-No ragdolls

-Cyro cannon partical fix

-No flares.


Presets:

7w / 45fps (to be sync with 90Hz) / FSR 2 Ultra Quality / Gpu Auto/ ~4.5 HR / TotalDeckPow=11w

(This one is surprisingly stable, it even have headroom up to 50fps)


9w / 60fps / FSR 1 performance / Gpu Auto / ~3.5 HR / TotalDeckPow=14w

(Really like this one, used most when not desperate for battery.)


11w / 60fps / FSR 1 Ultra Quality / Gpu Auto / 2.5~3 HR / TotalDeckPow=16~17w

(Nice upgrade over the last one, couch gaming recommended!)


2024/4/29 Update, Aiming for nicer stability and no longer pins GPU (Valve fixed the apu's power allocation)

🪨 & 🪨!

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[–] [email protected] 3 points 9 months ago

All low settings looks pretty rough, but I'm also usually not super concerned about battery life. I personally use:

  • DX12
  • 103FOV
  • FSR 1.0 highest quality (2.0 looks horrible in DRG for some reason, and lower qualities didn't help a ton)
  • Anti-aliasing: TAA (looks best with FSR)
  • Texture Quality: Ultra (with CryoUtilities, zero performance hit compared to low, but idk about stock)
  • Anti-Aliasing Quality: Ultra (zero performance hit compared to low)
  • View Distance: Ultra (zero performance hit compared to low)
  • Shadow Quality: High (even though low will get you a 10% fps boost, I couldn't stand the zero shadows, and high only has a ~2% hit compared to medium)
  • Effects: High (lowest setting that keeps screen space refections, but this is a 10% fps hit compared to medium and low. Low and medium were identical FPS)
  • Post-Processing: Medium (or high if you use the Better Post Processing Reloaded mod, or if you're okay with chromatic abberation). Low will remove ambient occlusion, but has a 10% FPS boost
  • 11W TDP
  • V-sync'd 40-45hz (still tuning that in)

However, I use CryoUtilities and have a pretty hefty ~40mV undervolt (which can sometimes improve performance). Also note that I have the original LCD model, and apparently the LCD and OLED handle TDP settings pretty differently. So YMMV with these settings.

[–] [email protected] 1 points 5 months ago (1 children)

Would be cool if DRG got FSR 3

[–] Water_Melon_boy 1 points 5 months ago

Sure would be, hope they don't lower the resolution as aggressive as FSR2.