DRG on Steam Deck OLED performs well, but I want to see how low I can push the TDP while maintaining playability.
And I want to share it so others don't have to go thru the hassle.
Assuming battery usage from 90% to 10%,so only 80%(40Wh) is used in playtime estimation.
All presets are tuned with Haz 5 difficulty. Different cave generation/ swarm sizes will cause dips and power hungry moments from time to time.
Modded difficulty are not tested.
(Cyro utility 2.0 used)
In game Settings:
Texture Quality:High , the rest all low.
Using DX12.
fov 103⁰.
Mods used:
-Remove decals
-No ragdolls
-Cyro cannon partical fix
-No flares.
Presets:
7w /
45fps (to be sync with 90Hz) /
FSR 2 Ultra Quality /
Gpu Auto/
~4.5 HR /
TotalDeckPow=11w
(This one is surprisingly stable, it even have headroom up to 50fps)
9w /
60fps /
FSR 1 performance / Gpu Auto /
~3.5 HR /
TotalDeckPow=14w
(Really like this one, used most when not desperate for battery.)
11w /
60fps /
FSR 1 Ultra Quality / Gpu Auto /
2.5~3 HR /
TotalDeckPow=16~17w
(Nice upgrade over the last one, couch gaming recommended!)
2024/4/29 Update, Aiming for nicer stability and no longer pins GPU (Valve fixed the apu's power allocation)
🪨 & 🪨!
Yoooo , this thing looks straight out of Witcher series, bet it would put up a cool fight.