this post was submitted on 26 Jun 2023
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Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

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[–] [email protected] 6 points 1 year ago (1 children)

Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it's easier to later build upon them. Personally, things I like the most are how citizen's age influences their pathfinding, that we will be able to build new outside connections and of course new info views.

Also, in the video I noticed that drivers turn off their high beams at night when there's another vehicle approaching in front of them, neat!

[–] [email protected] 4 points 1 year ago (1 children)

Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!

[–] [email protected] 3 points 1 year ago

Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this "nothing groundbreaking" quality we're in for a good game I think.

[–] [email protected] 4 points 1 year ago (2 children)

is it just me or are these devs doing everything right? Incredibly informative, really frequent and detailed communication, and the product is looking to be a solid, significant improvement but largely in uncontroversial ways on the first game. Make everyone happy, alienate no-one. They seem so in tune with their player base, it's rare to see. (Fingers crossed it remains so).

[–] [email protected] 3 points 1 year ago

I gotta agree. Everything they've shown so far is a direct improvement to the first game. I think I remember hearing they hired or consulted the developers of many popular mods for the development of this game, and it's really paid off.

[–] [email protected] 2 points 1 year ago

No I fully agree. With what we have seen so far, I feel that this is the best possible outcome of a sequel to the game we all love.

[–] [email protected] 4 points 1 year ago

Accidents 😱 that's amazing!

On a side note, the narrator is killing it in these videos!

[–] [email protected] 3 points 1 year ago

The frequency and clarity of the updates are really appreciated. I know it’s a pre-release, and the “gameplay” was likely highly selected for, but it’s looking mighty polished!

[–] [email protected] 2 points 1 year ago (1 children)

I'm surprised they've dropped a new video already. I thought they would space them out more because the release date is still some time away.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah they’re doing two videos every week, it seems. One to accompany the feature highlights on Monday, and another devs highlight on Thursday

Official reveal schedule, see https://www.paradoxinteractive.com/games/cities-skylines-ii/features

[–] [email protected] 2 points 1 year ago

Oh that looks great!

[–] [email protected] 2 points 1 year ago (1 children)

I'm excited for this game, I've loved city simulation games since playing Sim City 1 on SNES at a friends cabin. I hope the new traffic AI changes help, because C:S1 had such serious issues with traffic, it just insurmountable. If the AI changes help make the city actually flow correctly, maybe that'll correct my number one problem in C:S1, dead bodies wouldn't get picked up no matter how many crematoriums or cemeteries I had.

I hope this game comes out soon, the way they're dripping info makes me feel like the release date they have in mind is waaaay out there.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

It's scheduled to release on Oct 24th this year :)

edit: typo

[–] [email protected] 2 points 1 year ago

Managing traffic is the most addicting part of CS for me. Super hyped for CS2. Rerouting is gonna add so much realism.

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