this post was submitted on 27 Jun 2023
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Apple

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[–] [email protected] 3 points 1 year ago

this is around 3 by 3 meter

[–] [email protected] 2 points 1 year ago (1 children)

Honestly, I'm fine with this. I think most applications will be generally stationary experiences, and there's no reason this can't be adjusted or Apple introduce an "active mode" in the future for cases where it's needed.

What I'm happy about is not having to physically define or draw a boundary every time the headset is used. My Quest often loses track of its boundary and needs to have it redrawn.

[–] [email protected] 1 points 1 year ago

Quest or Quest 2? My Quest 2 has only lost its boundary when I first got it and my room was poorly lit.

[–] [email protected] 1 points 1 year ago (1 children)

Apple wants this to be primarily for A/R - not V/R. V/R is inherently isolating to users and those around the users. A/R allows a person to be present in reality, yet it’s greatly enhanced. I think that’s what they are after.

[–] [email protected] 1 points 1 year ago

There are no slashes between VR and AR and reading those feels like stubbing my toe

[–] [email protected] 1 points 1 year ago (1 children)

This seems really small tbh

[–] [email protected] 1 points 1 year ago

I don't have a 10x10 room in my house...