this post was submitted on 07 May 2024
134 points (94.1% liked)

Technology

57435 readers
3277 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

cross-posted from: https://sh.itjust.works/post/18941119

Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

all 10 comments
sorted by: hot top controversial new old
[–] [email protected] 49 points 3 months ago

MSFT has a $3T market cap and $60B of free cash flow each year, so I doubt they're hurting for money. This is how "growth at all costs" incentivizes myopic decision-making and doesn't really help foster an environment where studios are willing to take creative risks. Even when they succeed (a la Hi-Fi Rush) they're on the perpetual chopping block.

[–] GreenSofaBed 34 points 3 months ago (1 children)

Hi-fi rush was very successful as far as I know, weird to close that.

[–] [email protected] 24 points 3 months ago (1 children)

Not strange at all. Even though it was a success, it wasn't a cash cow and only had limited ability to be milked though micro transactions and other revenue opportunities.

When the axe comes, all that matters is the numbers in the balance sheet. Creativity, enjoyment and artistic value be damned.

[–] [email protected] 1 points 3 months ago

I mean, I won't agree with whatever reason they have anyways, but it feels like they could have followed that up with a second part and that could have been their cash cow (due to lower development cost and higher attention from journalists).

Feels to me like they're optimizing for short-term shareholder payouts, due to the two major flops they had last year, and sacrificing long-term profitability for it.

[–] [email protected] 24 points 3 months ago (1 children)

Brings me back to when EA was buying up companies just to milk them until there's nothing left to give and then close the studios. It's okay though. It's not like these companies had employees with bills to pay, livelihoods, families, bills again, etc. it's not like there are actually people behind the games we play that are struggling just as much as we are. That would be madness!

[–] [email protected] 9 points 3 months ago* (last edited 3 months ago)

it's not like there were awesome game series which came to exist as a passion projects that are being discontinued because people don't like the latest titles because they were lazy cash crabs...

[–] [email protected] 18 points 3 months ago

Fuck microsoft

[–] [email protected] 17 points 3 months ago

It's a GOOD thing we DON'T Tax these Job CREATORS!

[–] [email protected] 0 points 3 months ago

It's only been 3 years since Microsoft acquired Bethesda, but I do wonder, if Bethesda on their own would have similarly lost their fucking minds during the pandemic, to build up developer capacity which would obviously not be needed forever.