this post was submitted on 27 Jun 2023
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Are you guys tired of the "Material You" design? I don't really like the huge paddings on everything aspect of it. Also a lot of it feels too flat. What do you guys think?

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[–] [email protected] 45 points 1 year ago* (last edited 1 year ago) (8 children)

As a UI/UX designer myself (hobbyist, to be clear), I really like it.

There seems to be this notion in the homebrew/FOSS/Linux community that "wasted space" is always non-preferable. I can see this being true for some people, but I feel like a lot of people are band wagoning this opinion.

It's pretty universally known and accepted in the design community that padding is extremely important when it comes to helping your brain read and separate content. And to be fair, most non-tech people prefer space and padding in their applications to make things easier to understand.

I can be entirely off base here, but TLDR: I like padding and it's literally beneficial to helping your brain understand the layout of what you're looking at better.

[–] [email protected] 9 points 1 year ago (4 children)

personal opinion, i think padding is worse for delineating objects than a bit of colour; or just, like, a line. look at this example - there are four distinct segments on the left, whereas on the right they all merge into one and a half

padding is really useful, yes, but if you put padding on everything then what's there to be separated?

[–] [email protected] 7 points 1 year ago (1 children)

The one on the right looks like different buttons and that everything is clickable. A quick glance shows you different elements and you can easily find what you're looking for. An example of form and function working together.

The one on the left looks like a text area showing different symbols. A quick glance shows you a blue area and a white area. Seems like you need that extra moment to find what you want because everything looks the same. An example of function over form.

Cramming a lot of things together isn't always good (probably it's just bad in general) because it just makes things confusing and ends up wasting time more than having bigger things but less of them.

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[–] [email protected] 9 points 1 year ago (2 children)

UI dev here. To add to this, good use of “negative space / white apace” is also beneficial in signalling abundance. The more negative space you can afford to “waste”, the more resources you signal to have.

Luxury brand ads are good examples. Compare this Citizen Watch ad (https://images.app.goo.gl/mALYonDz6qzKJjuJ6) to this (https://images.app.goo.gl/sTXzyrFXNDUxR8AR9)

https://boagworld.com/design/why-whitespace-matters/

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[–] [email protected] 5 points 1 year ago (1 children)

It's nice to see your perspective on it, you make some great points.

Its funny how the places that I dislike the most (status bar toggles and recently google search) are used often and thus do not need the benefits of reading and content separation. You already know by heart what it says and where they are.

Maybe I would like it more if the big padding would only be used in places where I do not interact often with. This would make consistency difficult though.

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

While you're here, I'm curious about your opinion on the latest Spotify client design. It feels like they want to bring the desktop design closer to the touch screen client (maybe to reduce the codebase not shared by the projects). Personally, having grown up with Winamp, I find it very uncomfortable how images are dominant in both list and grid views, and how much space is left (really wasted) around texts. I think it's just a very inefficient interface with way too much useless visual fluff.

spoiler

(the application on the left is a terminal-based client that really only needs a tiny corner on the screen)

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[–] [email protected] 3 points 1 year ago

As a UI/UX designer myself (non-hobbyist), there's UI and there's UX. What differentiates a good-looking design from a crappy-looking design, most of all, is space (or padding). There are many other factors, of course, contrast being also very important for example, but space is number one. But that doesn't make a design good, just good-looking, which is a very different thing.

Adding steps to take a common action (turn off wifi or whatever) because you used to have a certain number of buttons and now you have to hide some to add space... That's bad design. Good looking, good UI. Shit UX.

Space should be added when needed. And you need it, when you do, to make thinks clearer. You shouldn't add space to make it look better if that's gonna make the experience worse.

The number one rule of design is that form follows function. You should make things as pretty as possible until you find the wall of functionality, and then you stop. Going from six quick access buttons to four was breaking that wall. You wanna be just on top of the wall. Go to one side, you get a great looking interface people hate to use. Go the other side, you get an interface that's dense and full of things you want, but looks like a piece of nerd shit.

I'm also tired of people repeating the same copypasted ideas about any new design system out there (as I'm sure most people are when hearing people talk about their area of expertise), but they are not wrong on that regard when it comes to material you. Shit name by the way.

[–] [email protected] 2 points 1 year ago (1 children)

It's one of those "it depends" things. I've been working on a pretty data-dense webapp and as time goes on we've been shaving bits of padding off and instead relying on elevation and borders to signify the UI hierarchy of the app.

For normie apps where there's hardly anything to present, I think all the spacing helps people not get overwhelmed as much.

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[–] [email protected] 14 points 1 year ago* (last edited 1 year ago) (2 children)

As a professional UX designer, the padding is the least of the issues.

I'm hoping I get used to it, but I miss more skeuomorphic design. It's like a designer wanted to push it to be edgy and forgot about real people using it.... which describes the bulk of Apple design, too, for that matter. I think we overshot the balance point.

Edit: forgot my real point halfway through commenting: I will say even that isn't the worst of it, though. The dynamic theming is a bit of a branding nightmare.

[–] [email protected] 6 points 1 year ago

I miss the UI from android 4.3.. it was so clean and minimal.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (7 children)

The dynamic theming is a bit of a branding nightmare.

Probably one of the reasons I like it. Big red company icon next to the big black company icon next to the big pink company icon. Nah, I'll take the uniform design, please.

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[–] [email protected] 13 points 1 year ago

I'm not upset by it because, like all Google design eras, nearly no one uses it uniformly.

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (1 children)

yeah, i hated material ew as soon as it was announced. so much padding everywhere, and so little contrast - to paraphrase the incredibles: if everything's orange^[1]^, nothing is. your eyes will adjust to it. i want actionable items to stand out, not be a slightly lighter shade of the same colour. it also looks rather like a fischer-price my first phone interface

i must say, if an app (for example, jerboa) uses material 3, i usually try to look for an alternative

[1] other colours are available, i just like orange


edit: some examples:

with material design, it's clear what's a header, what's a footer,^[2]^ and what each button's state is.

with all the padding, there's also less space; leading to less functionality

with material ew, it's much harder to tell at a glance what each app is, one has to scrutinise the icon rather than just tell at a glance by colour

i also really dislike monet; the way it pulls this horrible washed out sickly pastel colour from a wallpaper and washes it over the entire app. if i just pulled one accent colour, and applied that to, say, the header and main action button, i'd like it a lot more

[2] look at the lack of contrast on that "new post" button

[–] [email protected] 3 points 1 year ago (2 children)

The colors I do like personally, it's the huge buttons that make me feel like it was made for the elderly lol.

Its nice to see everyone has their own take. :)

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

i wouldn't even mind the colours if they didn't tint the background. tinting solely the main text colour and the main buttons might look quite nice. to be honest though, i just loathe pastel colours in general, so it's possible that's influencing my opinion

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[–] [email protected] 7 points 1 year ago

I love it. Personal preference, of course. :)

[–] [email protected] 7 points 1 year ago

I'm a fan - also I think material you allows for good interpretation/flexibility in terms of branding so that not all apps look exactly the same cookie cutter style.

[–] [email protected] 7 points 1 year ago

The dynamic colors are a fucking nightmare. No, I don't want all my ui elements to be the same color as my girlfriend's skin tone. And the worst is even if I change it, it resets every update. I also don't like the new quick access controls in the pull down. This is really the first Android update that's felt like a flat downgrade for me.

[–] [email protected] 7 points 1 year ago

Design preferences has a tendency to be "cyclical" appearing to be tiresome. That's fine and an encouraged strength of customisablility.

The issue is unified design language across android devices. Material You attempts to solve this to limited success. But it's better than the alternatives I've seen in the past.

The over-padding (especially default widgets) is something I take issue with but it's a preference and can easily be adjusted.

[–] [email protected] 7 points 1 year ago

Big fan of material you.

[–] [email protected] 5 points 1 year ago (1 children)

I like it fine, I just wish Google (and Microsoft, Apple, etc) would decide on a consistent UI theme instead of completely changing it every few years. They don't even have time get all their first party apps up to date with the latest design trend before they move on to a new one, and third party apps are even worse. I have apps on my phone in like 4 different UI styles now.

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[–] [email protected] 5 points 1 year ago

No, not at all. I am really fond of Material You. I think it is a nice mix of modern and playful. The colors are great too. I seek out applications that adhere to the material you standards and allow for using system colors. I have a Pixel 7 and a Pixel Watch. I'm excited to see what Material You looks like on the watch when the Wear OS 4 update comes.

[–] [email protected] 5 points 1 year ago

Barely any of my apps use it lol

[–] [email protected] 5 points 1 year ago

I still want Material back.

[–] [email protected] 5 points 1 year ago

I'm over pastel colors, honestly. I want bold, vibrant colors. At least the option. It feels like Google is stripping more and more customizability with every update.

[–] [email protected] 5 points 1 year ago

I actually like it very much!

[–] [email protected] 5 points 1 year ago

I love it, and also monet.

[–] [email protected] 4 points 1 year ago

I'm personally not that fond of it, and kind of want it to blow over in favour of a new trend.

It lacks the charm, and neat little 3D effects that skeumorphism had, but that's also not helped by it being implemented poorly.

[–] [email protected] 4 points 1 year ago

Personally I love it. It was certainly a very jarring change from what I'd grown accustomed to in the years prior. But it's playful while also being clean and professional. Hope more devs implement it in their apps as time goes on.

[–] [email protected] 3 points 1 year ago

I love it and I wish more apps used it, it's actually a really good design interface and android's bigger problem is design fracturing than any particular design paradigm being bad. So many iOS apps feel like part of the same platform, and so many reddit apps are still using fucking holo UI

[–] [email protected] 3 points 1 year ago (1 children)

I'm just kind of sick of Android in general, tbh. Google has killed off almost everything that made it fun to play with new Android versions, and somehow made it less intuitive/easy to use for advanced/experienced users in the constant pursuit of - ironically - ease of use. For example: why is it now a swipe and three taps to disable wifi in the Quick Settings panel, when previously it was a swipe and one tap?

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[–] [email protected] 3 points 1 year ago

I'm still liking it a lot.

[–] [email protected] 3 points 1 year ago

I find it and other modern designs to be boring, but I don't hate it.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Android 11 was the last best Android version in terms of UI. I went back from Android 12 to 11

[–] [email protected] 2 points 1 year ago

Came here to make this same comment. Android 11 was peak.

[–] [email protected] 3 points 1 year ago (1 children)

I like it. I'd like it even more if it one day accomplishes the goal of making every application on an Android phone look graphically consistent.

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[–] [email protected] 3 points 1 year ago

My main complaint is the amount of padding everything has, it makes things feel so cramped, even on a big screen. Increasing the information density would really improve the design, imo. Making colors more saturated would be cool too.

But other than that, the design is growing on me.

[–] [email protected] 3 points 1 year ago
[–] [email protected] 3 points 1 year ago

It's alright, but I'm not obsessed with having everything conform to it like some people are

[–] [email protected] 3 points 1 year ago (1 children)

The only thing I hate about MY is its comically big quick settings. Give me back the Android 11 quick settings and it will be fine (the Internet QS be damned)

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[–] [email protected] 2 points 1 year ago

Not "tired" of it, but I'm looking forward to more colour options rather than just pastel colours that sorta work half the time. I hope I can customize it a bit more in the next release.

[–] [email protected] 2 points 1 year ago

I kinda like it, it feels good to use and easy on the eyes. But at the same time it's too bland.

[–] [email protected] 2 points 1 year ago

There will always be a need for a one-size-fits-all design, and I think it works well enough for that.

But yeah, I wish more apps took the extra step to specialize their layout to fit their own usage. Sometimes you are dealing with a lot of data and it helps to have different borders and less margins.

[–] [email protected] 2 points 1 year ago (2 children)

What's the biggest difference between Material and Material You, other than the custom colorization?

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)
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[–] [email protected] 2 points 1 year ago

I can't stand it, honestly. I recently moved from a samsung phone after like a decade of using nothing but samsung to a pixel phone and I really dislike how fat random ui elements are. The volume control is confusing to look at because it's gigantic, there's less quick settings tiles because the ones you do get are giant, and I dont really like the colour tint across the entire OS. Just because my wallpaper has grass in it, my whole phone shouldn't be baby shit green.

[–] [email protected] 2 points 1 year ago

My main issue is the lack of good contrast, it really hurts.

[–] [email protected] 2 points 1 year ago

I love Material You. And thanks to Android if you can't stand it you don't have to use it. It's nice to have options.

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