PTT binded to Hold R1. I use it to talk to the ultra rare random; otherwise, I'm playing with friends on discord.
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Doesn't R1 trigger UI tabs?
Yes, I believe it is used to move to the next category within the menus. It is also used to bring up the voice call outs on the PS5. Yes, it makes stratagem selection a bit weird.
The future goal is for every controller to adopt a Steam input configuration. We all need dual track pads and 4 grip buttons. Virtual menus are awesome.
This probably doesn’t help, but I have mine mapped to a foot pedal.
That's a genius solution.
On steam deck, I have sprint mapped to "tap left stick" and PTT mapped to "hold left stick"
Sleek.
Unrelated, but what are your settings for the deck to play at somewhat acceptable FPS?
My biggest problems are aiming (I'm no good with the gyro yet) and being able to actually see targets. I don't play a lot of high action games on deck for this reason. But I played a couple lower difficulty rounds on the deck without fps problems.
OLED deck
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Resolution 1280x800
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Render scale quality
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Display full screen
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Vsync off
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Depth of field off
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Bloom on
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Texture medium
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Object detail medium
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Render high
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Shadow medium
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Particle high
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Space low
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Ambient occlusion on
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SSGI off
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Vegetation low
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Terrain high
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Fog medium
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Clouds medium
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Lighting medium
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Anti aliasing on
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Async compute no
Dual Sense, don't do PTT. But I have an overlay so I know of background noise is popping up to mute or stop breathing so loud.
Volume up on the music I have in the background. Oh whoops, I'm on open mic.