95
submitted 11 months ago by [email protected] to c/[email protected]

Imo, Compared with Storm Gate, ZeroSpace look more geared towards SC2 fans compared to SG that is more WC3 with trees that serve as removable obstacles.

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[-] [email protected] 15 points 11 months ago

To me this looks like WC3 units using the SC2 engine, on a Dawn of War map, which I all like.

[-] [email protected] 13 points 11 months ago

I got hopeful for a new Supreme Commander game when I saw the thumbnail.

Back to Beyond All Reason for me then

[-] [email protected] 4 points 11 months ago

I mean if BAR picks up more, it can become a true worthy successor to it.

[-] [email protected] 3 points 11 months ago

Sanctuary will hopefully be good. I think the main developers are/were part of the Supreme Commander Forged Alliance Forever community.

https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/

[-] [email protected] 13 points 11 months ago

From their Kickstarter:

featuring branching narratives and RPG elements similar to games like Mass Effect or Baldur’s Gate

So not just a straight-forward campaign...

[-] [email protected] 11 points 11 months ago

I don't trust blizzard to make a new StarCraft game that's good anyways.

[-] [email protected] 7 points 11 months ago

Blizzard bled out and died long ago. A machine puppeteers its corpse around these days, dancing for money.

[-] [email protected] 8 points 11 months ago

Tempest Rising is looking very reminiscent of Command & Conquer games. Worth a look of you like the genre.

[-] [email protected] 2 points 11 months ago

I did the demo mission. The UI feels clunky and unintuitive, but I’m looking forward to see where it goes

[-] [email protected] 8 points 11 months ago* (last edited 11 months ago)

Why does avery modern game have a color palette like it's aimed for preschoolers?

[-] [email protected] 37 points 11 months ago

Why does avery modern game have a color palette like it’s aimed for preschoolers?

Because everything being brown and grey is boring.

[-] [email protected] 7 points 11 months ago

And it already looked lifeless back in 2006

[-] [email protected] 6 points 11 months ago

I lived through the grimbrown era, and I'll happily tolerate any kind of color assaults on my senses because it reminds me the era has gone.

[-] [email protected] 1 points 10 months ago

Everything looking the same is boring. FTFY.

[-] [email protected] 22 points 11 months ago

It's a competitive game. You have to be able to recognize features as fast as possible and a vibrant color scheme can help with that. And I just like seeing things without turning max brightness and going in the basement. There is no need to set some mood here with a dark gothic color palette

[-] [email protected] 1 points 10 months ago
[-] [email protected] 2 points 10 months ago

Haha, good joke.

[-] [email protected] -1 points 11 months ago

Surely part of being competitive is being able to quickly recognise features regardless of being spoon fed?

[-] [email protected] 2 points 11 months ago

In a competitive RTS game where there can be multitude of different units in the hundreds you need to be able to tell the difference between. Else its just a messy blob that you attack move into and theres no skill or strategy, just a spray and pray. Visual clarity is extremely important otherwise the game feels bad to play and the competitive scene will die instantly cause no spectator can understand whats going on.

[-] [email protected] 1 points 10 months ago

Exactly. Visual clarity is not just for the players, which can get used to anything after thousands of hours of play, but for spectators as well which will not have the same dedication.

[-] [email protected] 11 points 11 months ago

That might just be you bro.

[-] [email protected] 3 points 11 months ago

I'm with you. Loved the art of Tiberian Sun. I'd like to go back to those days.

this post was submitted on 20 Aug 2023
95 points (92.0% liked)

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