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submitted 11 months ago by [email protected] to c/[email protected]

This sounds like somebody's Saturday RPG session recap. Larian have managed to capture the spirit of this quite well!

What are some fun (non-spoilery) moments you've experienced?

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[-] [email protected] 22 points 11 months ago

Well, I’ve got fish people to look forward to still it seems!

[-] [email protected] 7 points 11 months ago

I killed a bunch of fish people because their ambush was obvious and they were clustered together perfectly for AOE spells wiping out almost everyone in a single casting.

Sounds like I missed something.

Well, one more reason for a replay.

[-] [email protected] 8 points 11 months ago* (last edited 11 months ago)

The Kuo-toa OP is referring to are the ones in the Underdark not the ones in the Shadowlands. It's super easy to miss them.

[-] [email protected] 6 points 11 months ago

Where are they in the underdark? I could've sworn I'd explored everywhere down there

[-] [email protected] 5 points 11 months ago

There is a cliff to climb down, that you have to jump to, near Aunty Ethel's entrance to the Underdark. It's technically not on the map.

[-] [email protected] 5 points 11 months ago

Yeah, it's a wierd little place that is pretty easy to miss, I guess. My barbarian stumbled in on her own, as others were not athletic enough to reach it, as far as I remember.

[-] [email protected] 20 points 11 months ago

Well I guess „the windmill incident“ isn’t really a spoiler anymore, but that one was fun as well.

„Oh. There is… another switch. And it says… ah, yeah I guess that makes sense. Mh. Well that’s unfortunate now, isn’t it… … SORRY!“

[-] [email protected] 12 points 11 months ago* (last edited 11 months ago)

I too forgot how to read. A lever needs to be pulled, right? Monkey brain see lever, monkey pull lever. I haven’t laughed that hard in a while though

[-] [email protected] 8 points 11 months ago

I wonder if there’s some repercussions down the line. Like, you walk into some village, meet the chief and his wife, and they tell you this story about their son, and you’re like:

„Wow, that’s… uh, horrible. So sorry for your loss. Who would do that. My. (Gale. Gale! We need to leave. Now!) Oh look, is that our caravan, again, sorry for your loss, well, bye then!“

[-] [email protected] 7 points 11 months ago

There actually is a repercussion, of sorts - if you manage to keep him alive through this, you see him again in another quest line and have to keep him alive, and if you do, he’ll make you a pair of gauntlets that are apparently fricking amazing (I haven’t got them yet; he said he’s making them and to come back later).

[-] [email protected] 6 points 11 months ago

After doing it right the first time in early access, I didn’t even think about it in the actual game and just strolled right up to it and pulled the first lever I saw… whoops.

[-] [email protected] 4 points 11 months ago

I only walked into the windmill yesterday, and I only used the "break" lever. Seems like I'll have to go back soon :D

[-] [email protected] 3 points 11 months ago

Wait what? I saved the guy without any problems, and now I want to know how it goes wrong!

[-] [email protected] 2 points 11 months ago

Hehe…

SpoilerThere’s one switch that stops the windmill and another one that speeds it up. The latter one makes the little man literally go ballistic. Apparently you can find his body somewhere not far away.

[-] [email protected] 5 points 11 months ago

scribbles notes for future playthrough

[-] [email protected] 18 points 11 months ago* (last edited 11 months ago)

Possible Act 1 Spoilers re: Goblin CampI managed to get into the Goblin Camp temple without killing anyone outside the big front doors. Once inside, I ended up killing everyone. When I tried to walk back out the front door, everyone went hostile. I ran back in and they didn’t follow, which was odd, but okay. I didn’t think I’d be able to beat the mass horde outside in a giant melee battle, so instead I blessed, bard songed, and sanctuaried Asterion and gave him the misty step necklace. He walked outside by himself and was beset by everyone, but he managed to dash, misty step, and hide his way to safety. From there, he poked around the edges, picking off single foes with his long bow and causing some chaos before sneaking back into the shadows. On my third probe, though, I got careless, and it looked like he might get overrun. Then the other three emerged into a now empty courtyard with the goblins all looking away. Wiped out the rest of the goblins and cleared the whole camp. Ultimately, my favorite part of this whole thing is imagining my PC bard telling Asterion inside the temple, “So, I know you’re not going to like this, but I’ve got a plan to get us out of here…”

[-] [email protected] 3 points 10 months ago

I had a different situation in the same spot

Goblin camp SpoilersAfter killing off everyone inside, I let the goblin kids run out, which I guess is what made the people in the camp hostile. But I went back to the grove to finish my quests there before continuing. So instead of fast traveling back into the inside of the castle, I wanted to see if I forgot something and strolled in the front. I didn't know the kids running off (which I didn't want to kill, would probably break my Paladin oath also, and feels horrible), everyone was now hostile. I thought I was going to die and have to reload, so I just went with it.

Then I used the bridge into the goblin camp as a choke point. And I thought I'd throw grease bottles in the choke point, but Gale had grease spell prepared so I just used the spell slots there. And I had Shadowheart throw a fireball, hoping it would start a fire in the grease and it did. Every turn I had gale summon more grease doing lots of damage, maintaining the choke, it burned instantly because of the grease.

My paladin finished off a few goblins that managed to run through the fire, which each needed one stomp with a mace to the face to finish off. Shadowheart and Wyll threw fireballs and Eldritch Blast as well. Got lots of exp also.

The whole camp except the drunk sleeping bunch was wiped. The sleepers they got a big bonk in the head while trying to be quiet near them, none of them woke up.

[-] [email protected] 1 points 10 months ago

Oh I didn’t even think of fast traveling as an option!

[-] [email protected] 12 points 11 months ago

The eye surgery part felt kind of weirdly out-of-place for some reason, not that he’d attempt it, but just how slapstick it was on-screen. In a tabletop game for D&D it’d make sense, but the only reason I went all the way through with it was for the thing at the end of it that I knew about. There’s been bits of humor all throughout, that part though just felt odd.

[-] [email protected] 18 points 11 months ago

Felt authentic to the tabletop experience where shenanigans like this always happen, even in the middle of a serious game. You always have that one person that keeps pushing after being asked "you sure you want to do that" multiple times.

[-] [email protected] 8 points 11 months ago

I got to the part about him hitting your optic nerve and I had to nope out of it. 🤣

I know the replacement eye is good because it lets you see invisible, but I just couldn’t. I can not with the eye stuff.

[-] [email protected] 5 points 11 months ago

Yeah, got pretty body horror esque, I gotta admit. 😂 But I felt I had to push it further.

[-] [email protected] 3 points 11 months ago

If you do nope out of it, you get the fun status of “bleeding eye”!

[-] [email protected] 11 points 11 months ago

When the dark urge goes "it's urgin time!" and starts urgin everything

[-] [email protected] 9 points 11 months ago

First time I got to the barn I heard this repetitive thumping sound and assumed there was some kind of goblin machine working away in there. I definitely did not expect to find THAT happening in there lol

[-] [email protected] 4 points 11 months ago

Surprised me so much, I though somebody was trying to open a door inside or something. Definitely caught me off guard and made me feel guilty!

[-] [email protected] 7 points 11 months ago

Barbarians can make fun of them and they get upset and leave.

[-] [email protected] 2 points 10 months ago

Hahaha, poor guys.

[-] [email protected] 2 points 10 months ago
[-] [email protected] 8 points 11 months ago

I need to check the community this is posted in before being all confused by the headline.

[-] [email protected] 8 points 11 months ago

This kind of story strangely reminds me of Rimworld.

[-] [email protected] 6 points 11 months ago

Hah hah ha! Yep that was an eye opener for sure!

[-] [email protected] 5 points 11 months ago

and a brain tickler

[-] [email protected] 5 points 11 months ago

I somehow completely missed the fish people! I’ll have to look for them on my next replay.

[-] [email protected] 3 points 11 months ago

They're pretty easy to miss. The entrance to their area was pretty tucked away.

[-] [email protected] 4 points 11 months ago

I also missed the quests you can get from the burning town (the game bugged so the people you help open the burning door didn’t spawn in, and I didn’t find out what was supposed to happen until many, many hours of gameplay later), so I’m already planning a replay for that, because I know now that it affects Wyll’s quest. Looking all over for the fish people is one more thing to do.

[-] [email protected] 3 points 11 months ago
[-] [email protected] 5 points 11 months ago
[-] [email protected] 2 points 11 months ago

I figured. I just find it funny how there's a plethora of people offering to fix your bug, but only one of them(at least the ones I've found so far) are licensed practitioners.

[-] [email protected] 3 points 10 months ago

I've managed to talk 3 people to death, I love bards

this post was submitted on 20 Aug 2023
209 points (95.2% liked)

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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