Well, I’ve got fish people to look forward to still it seems!
Baldur's Gate 3
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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I killed a bunch of fish people because their ambush was obvious and they were clustered together perfectly for AOE spells wiping out almost everyone in a single casting.
Sounds like I missed something.
Well, one more reason for a replay.
The Kuo-toa OP is referring to are the ones in the Underdark not the ones in the Shadowlands. It's super easy to miss them.
Where are they in the underdark? I could've sworn I'd explored everywhere down there
There is a cliff to climb down, that you have to jump to, near Aunty Ethel's entrance to the Underdark. It's technically not on the map.
Yeah, it's a wierd little place that is pretty easy to miss, I guess. My barbarian stumbled in on her own, as others were not athletic enough to reach it, as far as I remember.
Well I guess „the windmill incident“ isn’t really a spoiler anymore, but that one was fun as well.
„Oh. There is… another switch. And it says… ah, yeah I guess that makes sense. Mh. Well that’s unfortunate now, isn’t it… … SORRY!“
I too forgot how to read. A lever needs to be pulled, right? Monkey brain see lever, monkey pull lever. I haven’t laughed that hard in a while though
I wonder if there’s some repercussions down the line. Like, you walk into some village, meet the chief and his wife, and they tell you this story about their son, and you’re like:
„Wow, that’s… uh, horrible. So sorry for your loss. Who would do that. My. (Gale. Gale! We need to leave. Now!) Oh look, is that our caravan, again, sorry for your loss, well, bye then!“
There actually is a repercussion, of sorts - if you manage to keep him alive through this, you see him again in another quest line and have to keep him alive, and if you do, he’ll make you a pair of gauntlets that are apparently fricking amazing (I haven’t got them yet; he said he’s making them and to come back later).
After doing it right the first time in early access, I didn’t even think about it in the actual game and just strolled right up to it and pulled the first lever I saw… whoops.
I only walked into the windmill yesterday, and I only used the "break" lever. Seems like I'll have to go back soon :D
Wait what? I saved the guy without any problems, and now I want to know how it goes wrong!
Hehe…
Spoiler
There’s one switch that stops the windmill and another one that speeds it up. The latter one makes the little man literally go ballistic. Apparently you can find his body somewhere not far away.
scribbles notes for future playthrough
Possible Act 1 Spoilers re: Goblin Camp
I managed to get into the Goblin Camp temple without killing anyone outside the big front doors. Once inside, I ended up killing everyone. When I tried to walk back out the front door, everyone went hostile. I ran back in and they didn’t follow, which was odd, but okay. I didn’t think I’d be able to beat the mass horde outside in a giant melee battle, so instead I blessed, bard songed, and sanctuaried Asterion and gave him the misty step necklace. He walked outside by himself and was beset by everyone, but he managed to dash, misty step, and hide his way to safety. From there, he poked around the edges, picking off single foes with his long bow and causing some chaos before sneaking back into the shadows. On my third probe, though, I got careless, and it looked like he might get overrun. Then the other three emerged into a now empty courtyard with the goblins all looking away. Wiped out the rest of the goblins and cleared the whole camp. Ultimately, my favorite part of this whole thing is imagining my PC bard telling Asterion inside the temple, “So, I know you’re not going to like this, but I’ve got a plan to get us out of here…”
I had a different situation in the same spot
Goblin camp Spoilers
After killing off everyone inside, I let the goblin kids run out, which I guess is what made the people in the camp hostile. But I went back to the grove to finish my quests there before continuing. So instead of fast traveling back into the inside of the castle, I wanted to see if I forgot something and strolled in the front. I didn't know the kids running off (which I didn't want to kill, would probably break my Paladin oath also, and feels horrible), everyone was now hostile. I thought I was going to die and have to reload, so I just went with it.
Then I used the bridge into the goblin camp as a choke point. And I thought I'd throw grease bottles in the choke point, but Gale had grease spell prepared so I just used the spell slots there. And I had Shadowheart throw a fireball, hoping it would start a fire in the grease and it did. Every turn I had gale summon more grease doing lots of damage, maintaining the choke, it burned instantly because of the grease.
My paladin finished off a few goblins that managed to run through the fire, which each needed one stomp with a mace to the face to finish off. Shadowheart and Wyll threw fireballs and Eldritch Blast as well. Got lots of exp also.
The whole camp except the drunk sleeping bunch was wiped. The sleepers they got a big bonk in the head while trying to be quiet near them, none of them woke up.
Oh I didn’t even think of fast traveling as an option!
The eye surgery part felt kind of weirdly out-of-place for some reason, not that he’d attempt it, but just how slapstick it was on-screen. In a tabletop game for D&D it’d make sense, but the only reason I went all the way through with it was for the thing at the end of it that I knew about. There’s been bits of humor all throughout, that part though just felt odd.
Felt authentic to the tabletop experience where shenanigans like this always happen, even in the middle of a serious game. You always have that one person that keeps pushing after being asked "you sure you want to do that" multiple times.
I got to the part about him hitting your optic nerve and I had to nope out of it. 🤣
I know the replacement eye is good because it lets you see invisible, but I just couldn’t. I can not with the eye stuff.
Yeah, got pretty body horror esque, I gotta admit. 😂 But I felt I had to push it further.
If you do nope out of it, you get the fun status of “bleeding eye”!
When the dark urge goes "it's urgin time!" and starts urgin everything
First time I got to the barn I heard this repetitive thumping sound and assumed there was some kind of goblin machine working away in there. I definitely did not expect to find THAT happening in there lol
Surprised me so much, I though somebody was trying to open a door inside or something. Definitely caught me off guard and made me feel guilty!
Barbarians can make fun of them and they get upset and leave.
Hahaha, poor guys.
Bards, too
I need to check the community this is posted in before being all confused by the headline.
This kind of story strangely reminds me of Rimworld.
Hah hah ha! Yep that was an eye opener for sure!
and a brain tickler
I somehow completely missed the fish people! I’ll have to look for them on my next replay.
They're pretty easy to miss. The entrance to their area was pretty tucked away.
I also missed the quests you can get from the burning town (the game bugged so the people you help open the burning door didn’t spawn in, and I didn’t find out what was supposed to happen until many, many hours of gameplay later), so I’m already planning a replay for that, because I know now that it affects Wyll’s quest. Looking all over for the fish people is one more thing to do.
Which amateur surgeon?
Volo
I figured. I just find it funny how there's a plethora of people offering to fix your bug, but only one of them(at least the ones I've found so far) are licensed practitioners.
I've managed to talk 3 people to death, I love bards