this post was submitted on 17 Jul 2024
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[–] [email protected] 131 points 4 months ago (6 children)

Rare kinda did their own thing and skirted the rules set by Nintendo. Nintendo did what they could to reign them in, but Rare just pushed through anyways.

Please also check out the tits on the melon girl in Banjo-Kazooie and how hot the witch is in the game over screen. Not to mention the native american chick. And the tits on the flower in Conker (plus the character called Jugga)

[–] [email protected] 127 points 4 months ago (1 children)

Ah, I see I am in the presence of a preeminent N64 titty connoisseur

[–] [email protected] 57 points 4 months ago (1 children)

Yes your honor, guilty as charged. It's that Gruntussy that pulled me over to the dark side.

[–] [email protected] 31 points 4 months ago (1 children)

Thank you for your service, I had forgotten how many Rare bazongas there were!

[–] [email protected] 17 points 4 months ago* (last edited 4 months ago)

Seems like the bazongas... 😎Aren't that rare

Yeeeeeeaaaaahhhh

[–] [email protected] 35 points 4 months ago (3 children)

Don't forget about Nintendo's own fairy goddesses in Zelda.

[–] [email protected] 32 points 4 months ago (1 children)

And for what it's worth, it's Nintendo of America that censors everything, not Nintendo of Japan.

For example, did you know the reason why the old man in the first Gen Pokémon games was passed out in the middle of the road? He was absolutely hammered. In the American version, he's throwing a tantrum because he hasn't had his coffee yet. And that's just one such example. There's thousands more. NOA loves to censor everything.

[–] [email protected] 5 points 4 months ago

And the comparatively recent shift in Sony policy about what content is acceptable is because who makes those decisions moved from the Japanese office to the US one and the US is full of various flavors of prudes.

[–] [email protected] 16 points 4 months ago* (last edited 4 months ago) (3 children)

I'm playing Ocarina of Time right now and laughed at the fairy cone boobs. Somehow I had completely forgotten about them.

[–] [email protected] 8 points 4 months ago (1 children)

Oh my god, I.... I get it now.

[–] [email protected] 6 points 4 months ago

Proud to be here for the birth of your polygon titty fetish

[–] [email protected] 5 points 4 months ago

The first time I came across one I thought it was Ganon in drag as some kind of joke.

[–] [email protected] 4 points 4 months ago

Chappel Roan needs to cosplay this fairy

[–] [email protected] 5 points 4 months ago (1 children)

Them titties are properly low-poly.

[–] [email protected] 1 points 4 months ago

Hyrule Warriors says hi

[–] [email protected] 12 points 4 months ago

It's great to see that there are experts on all kinds of subjects in the fediverse. <3

[–] [email protected] 10 points 4 months ago

The story behind the melon girl is that she originally had HUGE tits which all the developers thought was hilarious, but Nintendo made rare make them smaller, so instead they had her carry a fruit tray with giant melons on them

[–] [email protected] 5 points 4 months ago

Dropping encyclopedic knowledge of 64-bit tits.

[–] [email protected] 1 points 4 months ago

You really need to include links.

[–] [email protected] 53 points 4 months ago (2 children)

The trick is vertex colors

[–] [email protected] 45 points 4 months ago* (last edited 4 months ago) (1 children)

Plus: Rare were the absolute masters of vertex colors on the N64. The ground in Banjo Kazooie was AFAIK textured gray with only vertex colors making it green for grass, etc.

[–] [email protected] 27 points 4 months ago (2 children)

Can you explain what vertex coloring does? Like does it create a color gradient between vertecies? And how does this help with making... "things" round?

[–] [email protected] 37 points 4 months ago (2 children)

They aren't actually round. Look at the edges on her right breast against the dark background compared to how round her left breast looks. The mesh itself is quite angular still (though perhaps not as bad as Lora Croft), but the shader is using the colour's attached to each vertex to create a gradient that gives the impression of a smooth surface.

[–] [email protected] 11 points 4 months ago (1 children)

There's a maxim in computer graphics: if it looks right, it is right. This is a pretty good example. Lots more angles here than initially appears, but the overall effect looks rounded.

[–] [email protected] 3 points 4 months ago

As Nvidia wrote at GDC 2015, "If you're not cheating, you're just not trying."

[–] [email protected] 3 points 4 months ago

I see what you mean. If it werent for the edge with the dark background it would be hard to tell where the edges are at all.

[–] [email protected] 22 points 4 months ago (1 children)

It just overlays a color on a vertex. This results in...

Like does it create a color gradient between vertecies?

bingo.

They used clever coloring to create the shadow/light effects which where way too advanced for the N64 if you did it the "conventional" way.

[–] [email protected] 2 points 4 months ago (1 children)

Thanks for the answer. My searches on the internet just brought up mathematical graph theory.

It's so cool to see what simple yet clever tricks they used to use. The tricks used today are probably still very clever but definitely no longer simple.

[–] [email protected] 2 points 4 months ago

I got the info from this german youtube channel. https://www.youtube.com/watch?v=EydD_IuSVL0

That guy makes quite interesting stuff. Unfortunately, only in German.

[–] [email protected] 1 points 4 months ago

I’ve found this claim from a dev that the RAM pack was for “vertex lighting” https://imgur.com/a/dk64-truth-ENjggIj; is that essentially vertex colors? E.g., I am asking if they basically needed the RAM pack for the monkey-tits.

[–] [email protected] 47 points 4 months ago

If these came out today:

"BASED Nintendo DESTROYS WOKE game developer Eidos with SEXY MONKEY!"

[–] [email protected] 43 points 4 months ago (3 children)

The N64 WASN'T capable... The game came prepackaged with a RAM upgrade to handle the additional polygons

[–] [email protected] 21 points 4 months ago (2 children)

RAM helps with textures, not polygons.

Which might be the actual difference between these two. N64 tended to use a lot of gouraud shading instead of textures; that means a solid color with some brightness changes to simulate lighting. It had plenty of graphical horsepower to make things round-ish otherwise.

Laura Croft, on the other hand, has fully textured clothes, but the polygon count is limited.

[–] [email protected] 6 points 4 months ago (2 children)

lara her names lara not laura why can americans not get her names lara

[–] [email protected] 6 points 4 months ago

Big fan of Lauren Kraft I see. Me too 👍🇺🇸

[–] [email protected] 1 points 4 months ago

It's almost like we have a distinct dialect og English, wow imagine that a country with a slightly different culture from yours

[–] Cethin 1 points 4 months ago

Yeah, it looks like there's one more quad or two more tris on the right if my count is right. It might be slightly more than that, but not much. (Though and increase from 6 tris to to 8 tris is fairly significant.) Tomb Raider levels are a lot more complex though I assume, so limiting polygons on a thing always on screen is more important.

[–] [email protected] 5 points 4 months ago

LIMIT BREAK

[–] [email protected] 3 points 4 months ago

Unverified DK64 dev claims: https://imgur.com/a/dk64-truth-ENjggIj it was actually for “vertex lighting”! Now to go find the graphics nerds elsewhere in this post and ask them if that’s similar to vertex shading, which is the cause for the monkey-tits being as “big and round as possible”

[–] [email protected] 21 points 4 months ago

The boob shape was neither Sony nor Nintendo's decision.

[–] [email protected] 18 points 4 months ago (1 children)

The consequences of not including a floating point unit.

[–] [email protected] 5 points 4 months ago

oh my unit is floating alright

[–] [email protected] 18 points 4 months ago (1 children)

I guess we'll just ignore that Tomb Raider 2 came out two years before DK64 and they had gone way out of their way to "fix" Lara's chest.

[–] [email protected] 9 points 4 months ago

Yes, that doesn’t fit the me-me narrative at all!

[–] [email protected] 16 points 4 months ago

Tomb Raider was released in 1996 and DK64 in 1999. Three years were kind of a big difference back then.

[–] [email protected] 14 points 4 months ago (1 children)

Adding an expansion pack to bump up my N64 to an N68 so it can render that ass

[–] [email protected] 11 points 4 months ago

You need the N69 for that

[–] [email protected] 10 points 4 months ago

It could've done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.

Not that you'd see the difference through its blurry-ass video output.

[–] [email protected] 8 points 4 months ago* (last edited 4 months ago)

Her triangle tits are a good optimization decision, in Tomb Raider the camera is behind the player almost the entire game, right? By putting less polygons into her tits they probably had saved enough to make the stuff you can see (her ass) not a square. You don't put resources into what the player won't see, this is basic gamedev people

[–] [email protected] 5 points 4 months ago

Lanky Kong listens to DK rap for the first time.

https://www.youtube.com/watch?v=PugcxQYJGjs&t=145s