this post was submitted on 02 Jul 2023
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Diablo

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Dungeon adventurers lying injured who then die their last gasp… ghost of a lost child who asks you to stay with them, and if you do they still say YOU LEFT ME and turn into a demon… ghost whose soul is being fed on by monsters but after you kill the monsters they say “no! please!”

These are just weird and unsatisfying / pitiful endings to these little events. Am I doing the events wrong somehow, and there’s a better ending for them? Seems they end bleak no matter what I do.

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[–] [email protected] 13 points 1 year ago (3 children)

Those events all have specific needs to be met. The dying adventurer needs you to kill as many waves as possible in the time limit, at least 5 I think it is. If you do, they live and reward you. The ghost looking for something requires you to stay near it the whole time until the timer runs out, then you kill an elite mob and it has a happy ending finding what it wanted. The ghost being fed on requires you to kill certain mobs that contain its soul, you need to kill as many of them as possible before the timer runs out, the red timer bar will fill with a yellow tint as you do so. I haven't been able to complete this one yet.

[–] [email protected] 4 points 1 year ago (2 children)

Yeah, but I think OP's point about the "You left me!" quests still stands. I've done those events several dozens of times without leaving the escort circle, and always get the pissed off ghost at the end.

[–] [email protected] 7 points 1 year ago (1 children)

I always interpreted the "you left me" line to be applicable to the soul requesting help. That they left the person they're still looking for in death.

[–] [email protected] 1 points 1 year ago

Same-ish, I'm seeing it as a soul that's stuck behind in the loop of "where's mother/where's grandfather" and they don't fully see what's in our "real world". (ghosts being stuck in their death loop and not fully interacting with the physical world is a classic fiction trope 😆)

[–] [email protected] 4 points 1 year ago

i totally agree, the wording is weird and feels like it's aimed towards the player but i think the escorted ghost is confronting the other one, which get pissed and attacks

[–] [email protected] 3 points 1 year ago

For the last one where you have to kill certain mobs to "recover" the soul

spoilerturns out it's a demon the whole time and you help him to increase it's power where at the end it tries to kill you

[–] [email protected] 1 points 1 year ago

The ghost being fed on requires you to kill certain mobs that contain its soul, you need to kill as many of them as possible before the timer runs out, the red timer bar will fill with a yellow tint as you do so. I haven’t been able to complete this one yet.

I think it requires the highlighted mobs to be close to the ghost when you kill them, but it feels like way too few of the special mobs spawn so you usually have no chance of keeping up with the timer.. I've only managed to finish it once, when playing with a friend.. When playing alone there's just too many regular mobs spawning, and as a ranged rogue I can't hug the ghost and tank everything. Though most of the time when playing with multiple friends they just ignore the mastery objective and kill everything as soon as it spawns :/

[–] [email protected] 7 points 1 year ago (1 children)

I feel like the general theme of Diablo is that there are no happy endings anywhere, for anyone. The lore, the world, and pretty much ever quest feels this way. But that's always the way Diablo has been, right?

[–] [email protected] 2 points 1 year ago

I definitely got that theme at the highest levels: the struggle between good and evil is cyclical and there’s no escape from it (though this does just seem like a convenient excuse for having sequels).

But the game has always let you help smallfolk with their problems. Maybe there’s no happy ending for the world but certainly you can help individuals.

[–] [email protected] 5 points 1 year ago

The events have success and failure endings.

Adventurers and traders/merchants in need: They thank you and leave if you manage to keep them / their merchant caravans alive.

Ghost whose soul being fed on monsters: He thanks you for knocking off all those monsters, takes the energy he collected, and turns into a lich(?) that you get to kill.

[–] [email protected] 4 points 1 year ago (1 children)

Or in nightmare dungeons where mobs explode etc, I'm unsure how to keep them from dying easily. :/

[–] [email protected] 1 points 1 year ago

Sometimes you get lucky and 1 of the wounded adventurers spawn in another room far away from where the mobs spawn :)

[–] [email protected] 1 points 1 year ago (1 children)

Most of the time when I run into those events, I wait for them to finish speaking (because our characters are super polite and cannot emote while others are speaking), then I say "no" and leave without doing them.

The only time I say yes is when they are saying "no no NO" or "it's so cold".

[–] [email protected] 1 points 1 year ago