I read a lot about how players don't like Wolf's lack of reaction and emotion to any situation, but I feel like there is a logical explanation behind it.The common justification is that Wolf being a Shinobi, he basically is a emotionless murder machine that isn't going to react much whatever happens to him. To my mind, the Fromsoftware made him an emotionless Shinobu on purpose.I explain : what blocked me from playing at the beginning was exactly the fact that, unlike in the other Souls-like games where players design their own characters, Sekiro has a unique one that we will follow the story of. It's something that can often bothers me in video games, where I prefer to feel in complete charge of the story, and not just interact with another protagonist.But, by making Wolf seemingly emotionless, I feel like From software basically made the players the protagonists of Wolf's life. We know that Wolf still has emotions and feelings, but by not broadcasting them out loud, he basically leaves the players to have their own interpretation and emotions about each situation. By not expressing any disgust, remorse, or anything, the player is free to decide what Wolf is feeling in any situation.When Wolf finds Kuro, is he happy ? Relieved ? Bothered ? That's entirely up to the player to decide.When Owl tries to murder Wolf, what is Wolf feeling ? Sadness ? Anger ? Nothing ? And when he kills him ? When does Wolf finally break free from his father ? That's entirely up to the player to decide.By making him emotionless, the players get to decide his emotions. Therefore, just like in other souls like games and despite the fact that the main protagonist has the same design for everyone, the players are once again in charge of interpreting the whole story, without the main characters deciding of what reaction and interpretation is to be given to each situation.So I say : great job From Software !
this post was submitted on 22 Aug 2024
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