this post was submitted on 19 Sep 2024
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art

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  • Blue lines indicate base of neck
  • Yellow lines indicate neck
  • Green indicates head (with snout outlined)
  • Red indicates eyes

Want to make sure nothing jumps out as blatantly wrong with proportions/perspective before I proceed any further, so that I can correct those mistakes while it's still easy to do so. I am not anything resembling a trained artist, so any advice would be greatly appreciated, even if it seems obvious.

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[–] [email protected] 2 points 2 weeks ago (1 children)

This is fantastic and better than anything I could ever do.

The only advice I can give is not to forget his thighs, but you probably already know that.

This looks cool as hell. Are you going to make the game available when you're done?

[–] [email protected] 2 points 2 weeks ago (1 children)

Thank you, and hell yeah I am! I have a demo out since the end of last year, and the game's come a long way since then.

[–] [email protected] 2 points 2 weeks ago

Oh man I'll have to try it

[–] [email protected] 2 points 2 weeks ago (1 children)

The center of balance seems too far forward. I think a more upright posture and larger hind legs would be an improvement.

[–] [email protected] 2 points 2 weeks ago

I'll try tweaking it some. Thanks for the feedback!

[–] [email protected] 2 points 1 week ago

I'll echo the response that it could be weighted too far forward, but that could also be used with appropriate arms and head to convey an aggressive posture. If it's cohesive with other sprites, some detail or shading on the body could be nice.