The first game sold millions without any drm. Naturally, they had to add denuvo for the second game.
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Their publisher was bought by Embracer shortly after the release of Kingdom Come Deliverance, maybe they're to blame here.
Fucking Embracer. They're a cancer on the industry
Unless they push back from within, they will still suffer the backlash from not trusting the fan base.
Because it seems that whatever statistics Denuvo is peddling show that more sales are secured, even if it's cracked in the first few weeks.
Idk how true that is, obviously, just outlining why they're buying into it.
Doesn't need to be true, just convincing to some suits
The mistake was pre-ordering in the first place
While I agree, we shouldn't criticize people for learning and changing for the better.
We've had decades of pre-order shenanigans, you'd think every gamer and their mother would know to avoid them by now.
Shh, if denuvo is what finally makes them learn then let's just let it play out.
I can’t wait for the day when Denuvo ends up scaring away more legitimate customers than it actually helps to sell the game. It seems like we are slowly getting there :')
It's way past that point long ago.
But shareholders don't understand that, so publishers will continue forcing developers to use it.
You're living in a bubble. Most gamers don't know and don't care about it
I don't see this as refuting the previous point because those who don't know nor care about Denuvo probably wouldn't be pirating the game regardless. Pirates and entrenched enthusiasts are the ones in the know, so the real question is how many pirates actually purchase games they otherwise wouldn't versus enthusiasts who refrain because of its inclusion.
There was a recent report, it only helps during the first few months of sales according to a very flimsy study that was done.
It suggests that it only saves a mean of 15% total revenue during the first 12 weeks.
Though remember, these figures are all just theoretical projections of sales. Basically just "well we believe we should have made this much revenue. So if we don't make it, it means we lost potential revenue, not that we simply didn't make as much as we thought we would."
I can't wait until some major vulnarability in Denuvo pops up and either gets widely exploited or AV programs start to warn against it due to security risks
I'm still gonna play it. This just changes whether I pay for it or not.
The one you find while treasure hunting runs better anyway.
Oh no, they're putting denuvo on it? Man I loved the first game. I don't think they even had anything close to a problem with piracy because it was a huge hit. Like, it not only did amazing for Warhorse Studios, but it made a huge tourism jump for the region.
That's a bummer, and as much as I want to support KC:D II, I can't support denuvo.
I seriously considered preordering, seeing how much I enjoyed the first installment. Fortunately Denuvo prevented me from doing so. I'll wait until that piece of trash is patched out, it'll probably be cheaper by that time as well. Thanks Denuvo!
And it's not like a single player game gets worse over time. The player count is totally irrelevant and if 2 years from launch nobody is playing it it doesn't affect your experience at all.
This is a loss for Warhorse and a win for anyone that doesn't need to play it now.
Same. The first one is one of my favorite games of all time and I'm really looking forward for the second game, but fuck denuvo so very very much.
Pre-order and cancel it, just to make a point!
I also have stop being interested in games because of Denuvo. Understandable.
addendum: Denuvo is sick of “toxicity,” says people only hate it because it works
If people only hated it because it works, paying customers wouldn't be cancelling their preorders!
That's the key here. People who were willing to pre-pay for the game ahead of time are clearly not the target of the DRM, and yet they're the ones choosing to cancel their purchase. It's not pirates complaining because they want to play the game for free, it's people who were looking forward to buying the game.
If driving away sales counts as "it works", then good for them.
People are voting with their wallets. They were willing to buy it. But this effects them and made the game no longer worth it. Pirates will pirate regardless. But you just lost some of the genuine customers by effecting them, pirates will have a "better" version.
I learned it the hard way by buying Shadow of the Tomb Raider after pirating and liking it, the same PC ran the legit version like shit, I bet they only have nasa PCs over there to test the DRM on.
I hate it because it's just a sign of disrespect of the publisher towards the legitimate customers. Guess who has a better experience when the DRM goes to shit or slows down the game? Those who didn't pay.
I just won't be part of the first customers, I'll wait for the game to be cleaned up of this bs.
I'll just wait for it to show up DRM-free on GOG at a discount ¯\_(ツ)_/¯
Will wait for crack then 👍
They're not getting any of my money if they keep Denuvo. As always, I'll just play something else.
Well this is really helpful. I loved the original KCD. Backed it, have it on GOG. Was hyped for the second one. Now I won't be getting it.
I won't lie and say this is what's going to stop me from buying the game, because my computer not being able to run it was going to stop me from buying the game. So symbolically I'm with them I guess.
I skipped buying Death Loop despite a decent sale on steam just yesterday because of denuvo.
It also made me more glad I just dropped Xbox game pass because that client didn't show it used it at all (or if it did, I didn't notice it), and it was on my wishlist because I had been playing it via game pass.
I wonder how many sales publishers leave on the table because of denuvo (both from people boycotting denuvo and from the lack of free advertising piracy gives) vs how many sales it generates because someone couldn't pirate a game instead of buying it.
Like my own experience with this is when I was playing pirated games, I picked games based on availability of a pirated version. If there was a specific game I wanted to play, I might have looked for it, but failing to find it wouldn't have meant I was headed to the store for it.
I later bought some of my favorite games after playing the pirated version. Great games made me want to give the devs money. Plus, people tend to talk about games they love, and others who hear about it might not go looking for a free version.
So all that makes me wonder if those who use denuvo are just paying extra for something that just hurts their sales instead of helping.