Until any competing store releases a Linux client, I can't really argue against Steam. They are a gatekeeper and almost a monopoly, but they're also the most benevolent and pro-consumer gatekeeper that we have in the PC gaming distribution space. As long as all the competition continue to be Windows-only and, in some cases, actively work against Linux users, I don't want Valve's digital fiefdom to fall.
PC Gaming
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
I'm not sure "gatekeepr" is the right term when all you do is simply being better for your customers than anyone else. Like, Ubisoft, EA, Epic, they all are garbage companies. GOG is the only store I'd mildly consider (ignoring tiny indie ones like Itch here), but they also have 0 interest in Linux support, which is where they lose me. Without Valve, Linux gaming would not be where it is today, and as a Linux user that is already like 85% of my decision making being done in favor of Valve - with the remaining 15% not all strictly being in another camp either. If someone wants to challenge that monopoly, they'd have to do something better than forcing exclusives or luring with "free" games, because that's some shady shit that makes me just want to stay away even more.
How are they a gatekeeper? Near monopoly sure. But they don't force companies to only publish on Steam. They don't have restrictive rules. I'm not sure what gate they are keeping.
Valve is interesting. Enshitification is the standard for something like social media. Corporations are the real customer and users do creative labor to keep it valuable.
Valve flips the script. Developers struggle because they are only expected to labor. Studios don't get the full value of their labor. They might be a huge corporation but they are a worker to valve
Just wanted to say: good work with OpenRGB!
When a monopoly is faced with a smaller, more efficient competitor, they cut prices to keep people from switching, or buy the new competitor, make themselves more efficient, and increase profits.
When Steam was faced with smaller competition that charged lower prices, they did - nothing. They're not the leader because of a trick, or clever marketing, but because they give both publishers and gamers a huge stack of things they want.
Sure, Steam seems fairly okay, especially their Linux support, but I still mostly prefer GOG, wherever possible, because it offers more control to their customer over the product they bought.
It helps that Valve is not publicly traded, but I fear that if the current owner (Gabe Newell) dies, there might be a shift in business practices.
Enshittification can still happen in privately traded/owned companies, it generally happens slower and in case there are other reason for the owner(s) to maximize short term profits (e.g. business built on VC money), it can happen faster.
Gog support sucks tbh. Steam refunds everything no questions asked. Bought elden ring on gog, wrong region, couldn't activate it back home. They told me to suck it. Fuck gog
In what region is Elden Ring available on GOG?
Gog is also much easier to deal with via a VPN. I bought some region locked games easily doing that and could play them anywhere, because they are DRM-free. Steam is much more difficult, because each account belongs to a specific region. Moving accounts means you have to have an bank account and address in different countries, so easy for rich people, more difficult for ordinary folks.
He probably has it confused with green man gaming, the CD key site.
Ah, true. My bad.
This is just silly, is this dev just a salty b?
I may not like some parts of steam (like its ui) but I'd say gaben showed us how a big company should always be run.
They don't buy out anyone (hello epic) they made many proconsuner moves and they are funding alternatives like proton without any guarantee of return.
Your shit doesn't sell without steam not because its YouTube and holding everything and everyone hostage, but because everything else is just that much worse.
If you wanna shoot yourself in the foot go ahead but don't complain nobody is is helping with it.
Digital fiefdoms like who, you ask, as if you don't already know the answer? "Valve is the most egregious example," says Gavrilović. He hopes for a future where devs, not digital feudal lords, have more power, "but I lack the imagination to envision the replacement of Valve with a community owned alternative. That 'winter castle' will not fall as easily, but we should at least start openly discussing alternatives."
Make an opensource game store that's owned by a non-profit and paid for by the game studios that want to sell on it, giving them a say on how things should run.
That could easily be abused by the big players, and would be.
How?
Call me when they show predatory behaviour to establish their monopoly. I don't think steam has exclusive deals as epic has for example.
Loot boxes and what is essentially a market of nft’s. Otherwise they’re pretty cool I guess.
I don't know if a spiritual successor will be as good. I mean, it wasn't exactly the gameplay that made it so compelling; it was the writing. None of the supposed successors being made rn have the writers from the original game.
It also is a shame it wouldn't be set within Elysium; a very well built world that is as exciting as it is mysterious.
Summer Eternal has Tuulik and Red Info has Rostov and Kurvitz
I feel like some journalist got high as fuck with a dev, wrote out a fucking fever dream of... drivel and then the editors were like fuck it, Tim Sweeney pays us to post some hit pieces against Valve and this is all we got this month so we'll just run with this.
Let's save it for when Gabe bites it and it gets shity.
Right on. I enjoy steam and I find Valve are mostly responsible gatekeepers, but at the end of the day, they’re still a gatekeeper
Are they gatekeepers though? It's not like they own Windows or Linux and stop you from using any other store. Just having the biggest audience doesn't make them gatekeepers to the market.
I never see people talking about what valve should change other than lowering the 30% cut, but arbitrarily forcing that would set a bad precedent.
Instead of virtue signalling here's reasonable things Valve could do:
- allow developers to chose what features of steam they use for each game, allowing them to lower the cut by individually opting out of forums, workshop, cloud saves, achievements, inventory items etc
- offer a purchase = one time download with no drm (still legally one copy) for the closest thing to "owning" a digital game
- allow someone to inherit a steam account
Someone correct me if I'm wrong but I'm pretty sure proton is free to use and you can install stores and games not from steam on a Steam Deck, so again I really don't know what they're gatekeeping.
For specifics, I'd like to see consistent, transparent censorship standards, and Steam Workshop files made publicly available.
Steam's censorship issues are only going to be more of a problem as the Japanese PC market continues its explosive growth. The platform's inconsistency is surely frustrating Japanese developers, and the lack of transparency is giving fuel to a (not unearned) narrative that its content reviewers are arbitrary and xenophobic.
The Workshop matter is far smaller in comparison, but Steam is gatekeeping crowdsourced work product.
The workshop is an interesting topic and one if like to see a larger discussion around - theoretically people are free to upload their workshop content outside of Steam altogether, but arguably it's on developers to support importing non-workshop content.
Censorship is definitely something that needs sorting out. I hadn't heard of much censorship going on but I can definitely see it happening, giv n Japan's standards can differentiate massively from America's. Clear rules need to be laid, and I hope clear reasons are given when it occurs.
But what's the alternative?
Gog, direct distribution, something else I haven’t thought of. I just fear monocultures. Things can go south fast
How is steam stopping developers from doing direct distribution?
The question was what are the alternatives, those are alternatives
I find it really interesting how Valve hired Yanis Varoufakis to analyze the markets that were spontaneously emerging from games on their platform, and how he went on to write a book about the feudalistic nature of internet platforms that is being referred to here. I wonder what Gaben thinks of that and what Yanis thinks about Steam.
Then there is the aspect of Valve being a flat company, no hierarchy, and how Gaben has talked about avoiding rent-seeking that other companies were taking part in, how he wants to make good products for gamers, doesn't look at sales numbers.
Valve has some really great philosophy running behind it, and then there is the fiefdom of Steam extracting rents from publishers.
I agree and hope that what comes after it is even better at supporting gaming on GNU/Linux and contributing to various libre and opensource projects like KDE and Proton and Mesa and such.