Retro gaming, data preservation, and open-source software. I'm a maintainer of several open-source retro gaming data preservation projects so go figure lol
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Logo design credit goes to: tubbadu
I just become "good" compared to someone who never tried and then lose interest and try something else.
I too am a master of none.
Same here
Puzzles.
And everything is a puzzle to a degree. I love to collect information in my head and use it to solve other things. I used to try to solve them for the cosmos or for the world but I didn't get paid very well to do that and I'd rather just solve little ones.
Be it literal puzzles, trivia, cooking is often a puzzle of balancing flavors and combining them in unique ways. Software and computers are just puzzles on finding how the functions work and solving through it until you find that part that doesn't solve right.
I make my own furniture pieces occasionally or garden. All of it is just puzzle solving for what my soil can grow, what do I need for the household or what can be done with the odds and end items I have left.
It's fun to repurpose items, fix broken things and build new stuff and I bet it's how lots of other people who can't focus on things feel as well. It's just another puzzle.
What is involved with town mapping - do you have some kind of Google type camera rig on your car or a GPS device that automates the process and just drive through street, or what?
You use aerial imagery and trace the buildings, roads, and other features using points on a grid.
I watched the video you linked. So it's enhancing existing maps - I was thinking it was building the maps themselves from scratch. A long time ago I worked with a small company that created digital street maps for cities to use for utility work etc.
It can be making maps from scratch. There are a lot of places where the map has no features, mostly rural areas.
Is that your own imagery, from drone footage for example, or are you basically copying Google Earth?
It's from Bing and Esri. It's not copying anything, as aerial imagery is a different thing than a map. Also Bing and Esri imagery is specifically allowed to be used for OpenStreetMap purposes, likely because companies benefit from OSM data.
Urban planning and old architecture. I could spend an entire evening just walking around older neighbourhoods looking at the level of detail put into the buildings
Trying to learn languages, Linux, gaming, and music.
Hobbies, I have many interests each more important than the last.
Gotten real good st troubleshooting fuel injection systems on vintage Italian cars (not the expensive kind)
Making bacon.
Mine is Free software. If I can avoid it, then I avoid nonfree software. This brings me a lot of problems but also a lot of joy.
so true bestie
Hedge laying. It's a technique where you almost cut through the stems of the plants in a hedgerow in order to bend them down. This promotes the growth of new shoots and results in a very dense hedge, which historically was done to make sure animals didn't escape or enter pastures and fields.
I know more about the Doom engine than I do interpersonal relations. Did you know you can completely destroy collision physics via writing over memory addresses if you shoot a bullet weapon at a stack of corpses?
Edit to explain: Decino has a great video explaining it in detail. Link is above, tho I'm at work and can't watch it to double check. Poorly explained from my memory:
When you fire a hitscan attack (press button, gun shoots a bullet that instantly hits with no travel time), the engine does a number of checks for collision, range, etc. If you have a stack of actors (decorations, monsters, ammo, etc) and you fire a hitscan attack in the direction of the stack, it makes a call to check collision for each individual actor in that stack. The actors don't have to be all on top of each other, it just matters that the hitscan line crosses over those actors.
If you have a stack of 129 or more actors and fire a hitscan weapon, the game will essentially overwrite parts of the memory address. I don't understand a lick of that stuff myself, admittedly, I'm no programmer. If you have something around ~140ish actors in the line of fire of a hitscan attack, the Blockmap system for checking collision effectively gets erased. Projectiles pass through everything, bullets and melee do no damage, players and monsters walk through walls, and you can't interact with things like switches. You can fix it by saving and loading, though if you're recording demos you can't save.
Does raising and training ducks count? I'm really good at it. I have care down to a science and I've done quite a bit medically because there aren't any vets that treat ducks around me. I've rehabilitated crazy injuries, performed minor surgery, treated severe malnutrition and vitamin deficiencies.
I have trained all of my birds to listen to basic commands and they know their names and respond to them.
i upload photos i take of plants, birds, mammals, reptiles, fungi, and bugs. The observations (photos + location + annotation) are uploaded to a public database accessible to researchers and universities.
I've been involved in multiple species range expansions, and i've documented both endangered and invasive species. Pretty fun!
The Android app is very good. The iOS app is good for uploads, but lacks a lot of browsing features like search filters and phylogenetic trees. If you are on iOS i suggest using it in a browser except for observation uploads
You can also upload audio recordings for bird and bug sounds. It's amazing what you can learn about your local ecosystem!
Game preservation. I got into it last fall when I learned about OpenGOAL for the Jak and Daxter games. I grew up with those games and were some of my favorites from that generation.
I then learned how easy it was to rip PS1 through 3 games and how simple it is to set up the emulators for each console. I have a sizable collection of games for those generations, so I started ripping.
I then remembered watching LTT's video about how to jailbreak the Switch. I bought a used Switch from a friend pre-pandemic, but never played the games because I never cared for playing on the Switch itself. So I checked if mine was old enough to jailbreak (Nintendo patched the exploit out of the Switch about a year after it released) and, lo and behold, it was.
It wasn't easy jailbreaking it. It took several hours over 3 days to do it; I would make some progress, then hit a roadblock I couldn't figure out, so I'd stop and come back the next day. I'd get a little further, hit another roadblock, and repeat. Once I managed that, I ripped my (small) collection of Switch games and played them on Ryujinx. Now that I could finally play them on my laptop whenever I wanted, I actually had a desire to play them and managed to get through BotW in January.
Then I figured out how to jailbreak my Wii (which is pretty easy, I recommend everyone do it to theirs), so I could rip those games. It can also rip GC games, so I didn't need to find and jailbreak one of those to do it.
When I learned of shadPS4 this summer and the progress it was making toward playing Bloodborne, I spent $400 on ebay to get a gold PS4 with firmware 9.0 so I could jailbreak it and start dumping PS4 games.
At that point I saw how much space all of the games I ripped took up on my laptop, so I bought a NAS from a friend who was upgrading theirs and set it up with two 8TB hard drives in RAID 1 and stored all my games on there. It's currently about 60%+ full.
Over Halloween I went to a used game store and saw they were selling a Wii U for $160. I bought it and jailbroke that as well and started ripping those games.
I bought an OG Xbox to jailbreak, but I need to open it up to replace the clock capacitor first. Otherwise it could leak and my effort would be for nothing. I just haven't got around to it yet.
I realized this was a passion of mine when I accidentally borked my PS4 and it would only boot into safe mode. I was 100% willing to completely wipe it and start the jailbreak from scratch so I could keep doing it.
All told, I've ripped ~~about 400+~~ nearly 600 games (I finally counted) in the past 15 months, spent dozens of hours ripping them, and have zero intention of stopping. I only think about how I can keep expanding my collection. Right now my next consoles will be the 360, PSP, and Vita.
Edit: rephrasing and adding a little more info
For those who jump around too much like I do, remember:
"Jack of all trades,
Master of none,
But still better than
A master of one."
That has some truth for career/professional skills, but I don't think there's anything wrong with having a lot of hobbies. Most people won't achieve "true greatness" (whatever that means) in their hobbies whether they have one or hundreds, so why not just focus on doing what you enjoy?
Primary: Disc Golf ❤️
Secondary: As many useful docker containers as I can pack onto my home server
I really had to think just to come up with nothing lol
I get REALLY into something for 2 weeks then I drop it and never look back. I was into minerals/mineralogy for a few years I guess, but I'm not all that knowledgeable. I just really like copper bearing minerals like dioptase and azurite.
I joke that my real hobby is shopping for my new hobby but it's not really a joke is it
my hobby is collecting hobbies
if I could have a special interest for more than a week at a time I bet I'd be good at it ...
Picking up new hobbies, investing in them far beyond what would be considered a casual interest, then getting bored or disillusioned with the community after 6-24 months.
See
- Foam dart blasters
- yo yos
- magic the gathering (This was like 15 years)
- coin collecting
- juggling
- pocket knives
- archery
- running
- Currently working on 3D printing, though that's been more of a means to get back into foam blasters because it's far cheaper to print your own blasters and mod parts.
I'm currently in this cycle as well. Ever since getting a job I don't have the time and energy to consistently do something every day, but I do have a lot more money. Given this lack of energy and consistent time, I just go until the period of rapid learning stops and then I become overambitious and lose interest. I think I mostly understand what causes it, but I'm unable to fix it. Once I see what "the pro's" do I become way to ambitious and ruin the fun.
At least I've been able to keep up running as a hobby, which beats sitting still all day.
I have a weird obsession with fonts. I love a good, well designed font. How it looks on the screen, how it looks in print. Nothing too gaudy or showy, but a really good League Spartan or Lato Light. (Not a fan of serifs)
Other than that, normal stuff; 3D modelling, writing, etc...
My other interest that might fall "outside the norm" is that in University, if I had continued beyond my bachelors my primary focus would have been studying the Bronze Age Collapse, and that topic still fascinates me to this day.
Edit: Oh...and spreadsheets. There's no problem in the world that can't be fixed with a well designed spreadsheet. All problems come down to data sorting.
Low level coding and free open source software for me mostly.
I've met some people who like to map areas on OpenStreetMap and I'd be interested in trying it myself but like with contributing to anything I'm new to I'm scared of doing something wrong. I understand that with OpenStreetMap there's a sort of discussion of changes like on Wikipedia?
When you started what resources helped you, did a friend show you? Is there a tutorial you recommend for starting off? (If you explained some of this somewhere else please feel free to link to it or tell me, I haven't read through all the comments here yet.)
I grow bonsai trees.
Show some of your best favorites!
Wild! This is cool. 8 years for a tree. That's patience and dedication.
I have at least a couple.
3D printing. But I mostly design my own models and mostly for utilitarian purposes rather than artistic. For instance, my mother's into quilting and wanted a very specialized die for a Sizzix die cutter to use to cut quilt pieces, so I applied my amateur 3D printing, CAD, and mechanical engineering skills to the problem and designed/printed a die. The process also included making a custom tool for precisely bending the die blade.
Second, studying U.S. intellectual property law. I just dig it. And it's relevant to me because I frequently publish software and models for 3D printing under permissive licenses. And I like having at least some amount of understanding of what the licenses really mean and what people will be able and not able to do legally with the works I'm publishing.