this post was submitted on 10 Jul 2023
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Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

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[โ€“] [email protected] 14 points 1 year ago (2 children)

Mixed zones! The technology is finally here! ๐ŸŽ‰

[โ€“] [email protected] 6 points 1 year ago (1 children)

I wonder if different combinations can be added through mods/assets, eg. Office + commercial

[โ€“] [email protected] 2 points 1 year ago

I'm hoping so, but I won't hold my breath because even if, we'd need compatible assets for every new zone type too

[โ€“] [email protected] 3 points 1 year ago

Just as the prophecy foretold.

[โ€“] [email protected] 5 points 1 year ago (1 children)

I'm sad to see that there isn't any medium density for offices, commercial and industry, I had hoped for them to be there.

But holy damn, dynamic farmlands? And that huge mine? That is great stuff, basically one of the few things that Cities (x?)XL did super well!

[โ€“] [email protected] 2 points 1 year ago (1 children)

And no zoning brush anymore, but we do get architecture themes straight from the zoning tool! It also looks like the zoning options can change depending on that theme, as the names in the video specifically mention NA. If true that would be great for modding!

[โ€“] [email protected] 2 points 1 year ago (1 children)

There was a zoning brush? I thought the tools mentioned were the same tools in C:S 1.

[โ€“] [email protected] 1 points 1 year ago (1 children)

I mean the one with the radius, instead of just a single tile!

[โ€“] [email protected] 2 points 1 year ago

Ahhh gotcha. I almost always exclusively used paint anyways, so didnโ€™t even know that was a thing lol.

[โ€“] [email protected] 4 points 1 year ago

Also, the developers are starting their holidays today, until the 7th of August. So they won't answer questions until then.

Colossal Order: on summer holiday until the 7th of August

[โ€“] [email protected] 2 points 1 year ago

Looks really good, love the new maps as well.

[โ€“] [email protected] 2 points 1 year ago

The dynamic feel of industrial zones looks very appealing. I'm very glad that the Industries DLC stuff won't be entirely separate from vanilla industries like how it was in CS:1.

Also, homeless people occupying abandoned buildings? That sounds like an interesting mechanic. I wonder if the squatters will be represented by actual unemployed cims or just by a rotting building.