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submitted 7 months ago by [email protected] to c/[email protected]
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[-] [email protected] 181 points 7 months ago

I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.

This thing is a scam, and you're all being taken for chumps. The only worse fraud than SC is buying Fatalities on Mortal Kombat.

[-] [email protected] 63 points 7 months ago

There is this tiny company called Nihon Falcom. They make this game series called Trails that I adore. they have like three programmers work on each entry.

In the time since Star Citizen was announced they have released:

  • The Legend of Nayuta: Boundless Trails 2012
  • Ys: Memories of Celceta 2012
  • The Legend of Heroes: Trails of Cold Steel 2013
  • The Legend of Heroes: Trails of Cold Steel II 2014
  • Tokyo Xanadu 2015
  • Ys VIII: Lacrimosa of Dana 2016
  • The Legend of Heroes: Trails of Cold Steel III
  • The Legend of Heroes: Trails of Cold Steel IV
  • Ys IX: Monstrum Nox 2019
  • The Legend of Heroes: Trails into Reverie
  • The Legend of Heroes: Trails Through Daybreak
  • The Legend of Heroes: Trails Through Daybreak II
  • Ys X: Nordics

as well as a bunch of ports of older games to modern platforms and localizing them to the west. All of these are worth playing and some of these were GOTY material for me.

Its good to quantify how much time has passed, and how much you can get done with a smaller budget and focused scope.

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[-] [email protected] 31 points 7 months ago

Do you play indie games? They seem to be exactly what you're describing.

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[-] [email protected] 19 points 7 months ago
[-] [email protected] 22 points 7 months ago* (last edited 7 months ago)

It's now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overton it, apologized and now it's $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition and an extra Bunny skin version for only $4.99.

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[-] [email protected] 109 points 7 months ago
[-] [email protected] 46 points 7 months ago

don't judge until you've seen the dynamic cloth physics! that is what everyone wants, right?

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[-] [email protected] 23 points 7 months ago* (last edited 7 months ago)

I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.

All of that is intuitive to me to understand.

Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.

Star Citizen is like the perfect storm of these elements.

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[-] [email protected] 89 points 7 months ago

After a decade and an astronomical amount of money spent, this thing is still in pre-alpha. People have left school, got married, have kids, played and forgotten No Man's Sky, Elite Dangerous, and now Starfield, and there is still no Star Citizen.

It's time to accept that Star Citizen will NEVER be released, because what Chris Roberts is selling is "dream as a service" which can be anything you want it to be, and one that never has to end for as long as the "game" is still in development.

The moment an actual product is released is the moment the flow of money will stop.

[-] [email protected] 45 points 7 months ago

I once saw a comment on a SC update video from a guy who claimed to have backed up SC as a teenager, went to college, entered the industry, was part of a team from start to shipping a video game. twice, and still SC is in pre-alpha. He said that now as a veteran of the industry he realizes that SC is a scam. Like, 99% of the stuff they hyped as their envelope breaking new tech for video games, has already been done by dozens of games at a fraction of the cost.

[-] [email protected] 16 points 7 months ago

Yeah, server meshing at the scale they did it has been possible for years. The issue is overlapping it at the planetary and multi system scale for hundreds of thousands of people and all of their inventory objects simultaneously.

They essentially just handed these objects to a master server that has to monitor all of them, instead of having each client server doing it individually. It's like a backup technology that can respawn all tracked items in the event of a server failure. They've basically just added redundancy. I don't foresee performance being improved when this overlord monitoring server inevitably gets taxed to capacity tracking everyone's shit.

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[-] [email protected] 17 points 7 months ago

That's not entirely true, if they ever went full release there's still a fuck ton they can charge players for and milk. It's just their Kickstarter that won't make money anymore.

That being said you're correct, they've essentially pioneered the concept of "Game Development as a Service" in the same way live service and early access games are doing now regularly.

Personally even if SQ42 launches I don't think they'll get the persistent universe up to their original vision for another ten years. They absolutely aren't going to hit their 100 solar system metric from the 2011/12 era. I'd be surprised if there ends up being more than ten at launch, but it would surprise me even more if the game ever has an official launch at all.

What's most likely is that this game will remain in early access Alpha forever, allowing it to shield itself from criticism while taking it's sweet time constructing the game they said would release back in 2016 originally. That will allow them to justify keeping the Kickstarter open forever while also spending most of their time creating and selling new ships in a game that doesn't even have gameplay loops for most of them. Then they'll occasionally drop a new star system or loop to keep the hopes of players up.

This new dynamic server meshing technology they just showcased (at the tech demo level of complexity) is their only hope for making the game playable. The performance of the game isn't due to stress on your rig as much as networking latency because their servers are overloaded. If they can scale it to the planetary, and eventually multi system level, then they might have something worth picking up. I'm not going to pay for it until that game exists, though. Which it probably never will.

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[-] altima_neo 86 points 7 months ago

Wait, people are still dumping money into this?

[-] [email protected] 45 points 7 months ago

It'll release ANY DAY NOW. -The idiots that keep giving RSI money

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[-] [email protected] 17 points 7 months ago

I think it has turned into a sunk cost fallacy for so many now. They put so much money into it they can't afford for it to fail/not continue.

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[-] [email protected] 76 points 7 months ago

As a day 1 backer i would like to offer my sincerest apologies.

[-] [email protected] 20 points 7 months ago
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[-] [email protected] 52 points 7 months ago

This is just like EVE Online for me - I am more interested in reading about the drama than the actual game itself.

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[-] [email protected] 46 points 7 months ago
[-] [email protected] 24 points 7 months ago

Star Citizen is only available on a single platform too. At least Cyberpunk was multiplatform.

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[-] [email protected] 46 points 7 months ago* (last edited 7 months ago)

I dont have the energy to care about this game, just like I dont have the energy to care about George RR Martin or Patrick Rothfuss never finishing their products either.

[-] [email protected] 20 points 7 months ago

Writers, no matter how good, are just regular people. I have much higher expectations and not as much patience towards a game studio with infinite money and no released games whatsoever in over a decade.

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[-] [email protected] 32 points 7 months ago

I finally tried this game and holy shit is it terrible. The UI is janky and unintuitive. The movement is slow and stiff or sonic on crack and nothing in-between. The frame rate is terrible even on a decent machine with appropriate settings. Just overall a bad experience. I don't care if it's still "In development" get your fundamentals right before you go adding more shit.

[-] [email protected] 15 points 7 months ago

People think you can slap on an "in development" sticker to anything and absolve it of all criticism.

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[-] [email protected] 30 points 7 months ago

Stop giving these scam artists money.

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[-] [email protected] 29 points 7 months ago

Scam Citizen still hustlin

[-] [email protected] 28 points 7 months ago

JFC, I guess there's a lot of suckers in the world

[-] [email protected] 26 points 7 months ago

You don’t understand they released a cinematic trailer of slow moving scenery only shots that makes it game of the year.

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[-] [email protected] 27 points 7 months ago
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[-] [email protected] 24 points 7 months ago* (last edited 7 months ago)

I am not proud to say I was an original backer, but luckily only for like 25 bucks.

It became clear after a year or two it was vaporware. even if a product ever comes out it'll not be what I backed originally, which was Privateer TNG. So I stopped following the game, never played any of the tech demo's and just shake my head warily when I see news articles like this. Bernie Madoff is in jail for basically the same thing. How can people still support this travesty.

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[-] [email protected] 21 points 7 months ago

It's depressing to know that it's actually apparently more profitable to never really release a game than to release one and it be moderately popular

[-] [email protected] 20 points 7 months ago

Isn’t Star Citizen that grift game?

[-] [email protected] 19 points 7 months ago

What exactly is this game trying to be?

[-] [email protected] 17 points 7 months ago

Public broadcaster radio just struggled to raise $500k for charity, and then get to see this bullshit.

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[-] [email protected] 15 points 7 months ago

I think I've reached the point where no one will be able to convince me that Star Citizen is not a money laundering front.

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this post was submitted on 28 Nov 2023
239 points (93.1% liked)

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