this post was submitted on 27 Jul 2023
3 points (80.0% liked)

Cities: Skylines

1249 readers
9 users here now

An unofficial sublemmy for the game Cities: Skylines.

founded 2 years ago
top 4 comments
sorted by: hot top controversial new old
[–] [email protected] 3 points 1 year ago (1 children)

Underground cables are pretty hype. I hit a point in CS1 where I used mods that just ran the power under the roads, and I was dreading having to make above ground connections for the new one.

I do worry that power might require too much micromanagement for certain styles of play. If you're playing the game in a city manager style it seems like a fun challenge, but in an unlimited money city that functions more like a model, it could get tedious. Mods will probably fix it if that is the case but it could still be something to think about.

[–] [email protected] 1 points 1 year ago

It could be an annoying chore at times, yeah. With C:S2, I don't think it will be too bad with the two separate power networks, as you can probably get some pretty assets that function as transformers. And since the bottleneck mechanic is relatively simple, spamming some transformers probably can solve that without having to wait long. And mods would definitely pick it up quickly after release!

[–] [email protected] 1 points 1 year ago

A bit random question for the people that come across this, but would it be an idea to make a megathread for CS:2 (speculations and otherwise) since we are a relatively small community on here?

[–] [email protected] 1 points 1 year ago

Not that much going on in this one. They quickly showed all popups for the electricity stations, and in general did covered the same stuff as in the other video.