Just finished Doom 2016 the other day. What an absolute fucking blast. I have not had that much pure stupid unadulterated fun in a video game in a long time. If Doom Eternal didn't exist, I would not hesitate to replay Doom 2016 on a harder difficulty just to keep jamming to the soundtrack if nothing else. RIP & TEAR
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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I agree! That game is just pure fun!
I'm not sure why I didn't feel quite the same about Eternal.
I still haven't figured out what it is about Eternal that didn't grab me as much as 2016.
Eternal's difficulty comes from how many guys it throws at you. Sometimes I just felt like I just made it through a tough battle only for a second or third wave of enemies to show up. It's like Doom turned up to 11, but 10 was already plenty for me.
7 is enough for me lol. I enjoyed it, but I couldn’t do it anymore after about 5 hours
Too much thinking for my liking. You need to juggle all the different weapons that are most effective on so and so otherwise you're fucked.
Also a lot more storytelling, which was... fine? But, rereading my negative vote on Steam, was told using the worst possible UX/UI.
I recall feeling like they had this perfect game, but then somehow, someone decided to hand it over to Bethesda for a last pass because, no, it's too simple.
Eternal made it really difficult to go back, everything feels so slow afterwards.
It's not actually a game, but I spent the weekend migrating a bunch of my Minecraft servers to Docker from standalone boxes. Went surprisingly well.
Now I just need to switch from Infrared to BungeeCord+Geyser.
Containerization really is cool. The problem is that once you start you will get increasingly angry about all the game servers that just will not run that way, like Conan Exiles and Astroneer.
I've been playing Minecraft for the first time.
Yup.
Idk why I hadn't, probably just the timing with my life when it came out I guess.
I'm a big fan of legos so that's not too far.
I'm playing it vaguely like Deep Rock Galactic, although even a diamond sword pales compared to a minigun or flamer.
Ohhhh, you are going to have a lot of great time. My favourite thing is building something in Survival mode. Anything looks better after you've put so much effort into creating it
I've been replaying Subnautica. It feels like a completely different game the second time around, but still fun. Plus they've got it running much better now than it was on launch.
Had a blast playing Subnautica last year.
I then waited to start playing Subnautica: Below Zero on the Steamdeck while on a flight for a work trip and that was a great experience.
The story hadn't gripped me as much though.
Played it for a few weeks, but eventually lost a few days worth of progress when the deck reset and I hadn't saved in a while so I haven't gone back to it just yet because I was bummed.
It's been long enough that I could get back into it without unconsciously trying to retrace my exact steps. Thanks for reminding me about Subnautica.
Yakuza 0. Sorry, emotional and compelling main story, you're gonna have to wait. I need to make Majima's hostess club the top in Sotenbori.
Nier automata, took the prequel too,
That's really good shit.
Good "chilling" vibes.
Honestly, best series of all time. Came in blind and really fell down the rabbit hole.
Oh yeah, I'm not even in the mid game, but I'm on the hype for sure.
And I'm a keyboard addict playing it with controller (I tried just the first time with KB.. XD). For now this is the only weakness I see.
Nier games are day one purchases for me. One of my favourite series.
I'm loving Mindustry recently. It's fun to see what I can do with the logic system.
Just started The Outer Worlds, which I got free on EGS during the holiday.
I love the aesthetics and voice acting. The movement feels a bit floaty, but it's alright. At least the configuration of the controls is intuitive.
I know some people who've played it. Some say they really enjoyed it, while others said it was rather bland. I'm really enjoying it so far, but I'm not too far in. It seems like a game where I could get caught up in the side quests without ever advancing in the main quest.
Monster Hunter Rise. I've been a big MH fan since Tri and have hundreds of hours in each one since then, but for whatever reason, when Rise was announced and came out I just wasn't really excited for them. Partner and I picked it up over winter sale for an all time low thinking, ah at least we won't be too disappointed at this price. Got just as sucked in as previous MHs and am approaching 100 hours right now, lol.
I've just finished Inscryption and it was one of the best gaming experiences i've ever had. On the surface it seems like a simple card game but it's so much more than that! This game is so wild and creative it's insane. Strongly recommend you play it, don't look anything up about it.
I bought it along with some other Daniel Mullins games for about 5 bucks total on sale. I almost feel bad cause it's certainly worth more than that, lol.
Immortals: Fenyx Rising is on Steam sale for $6 standard/$10 with the DLC. It's a story with the Greek pantheon providing most of the characters that doesn't take itself seriously--it starts off with Prometheus telling Zeus a story, and Zeus is the world's worst audience. The movement and combat are satisfying, and it's a ton of fun so far.
Red Dead Redemption 2. Everyone seems to love this game but I'm still on the fence about it. I feel like I'm spending so much time hunting to not be underweight that I'm not really playing the game. The controls are weird to me and I'm not sure why.
I'm perpetually playing Deep Rock Galactic, Halo MCC, and Team Fortress 2, but besides those, here are some other games I played in the last 30 days:
Desktop (Pop!_OS)
- CarX Drift Racing Online (2017) - way more difficult than I expected, but fun once you get the hang of it
- Hylics 2 (2020) - incredible art and soundtrack
- Landfall Archives (free - 2023) - nice collection of demos from one of my favorite indie dev studios
- Left 4 Dead 2 (2009) - went back and played with some friends, still awesome
- MUCK (free - 2021) - tried this out with a few friends, very fun
- Outlast (2013) - finally completed this classic and loved it
- POSTAL 2 (2003) - not a game I'd recommend to everyone, but if you're the type of person who would enjoy this type of humor, then you'll really enjoy it
Steam Deck
- American Truck Simulator (2016) - nice game to chill out to
- Finding Paradise (2017) - incredible story
- Totally Accurate Battle Simulator (2021) - also a nice game to chill out to, but some levels are a lot more difficult than expected (not a bad thing)
- Vampire Survivors (2022) - I am so addicted please help
I'm on vacation and my shitty Chromebook made me rediscover how atmospheric Diablo 1 was. I'm using DevilutionX source port, pretty good IMO.
I played a bit of daggerfall.
I decided to roll with a bard, slapping on a full suit of chainmail and taking up a bow and fist fighting style. I learned a few recovery and utility spells, and began my first adventure!
I regret to say it was more tedious than fun. Clearing dungeons is an enormous hassle, and theres no way (that im aware of) to find the quest items in them other than just scraping the whole thing. If there's a way to make that experience better, I'm all ears.
The cities really made me appreciate the later game's deliberately reduced scale, I'll take the 20 residents of whiterun over the exhausting and innumerable randomly generated creeps in Daggerfall city.
Did you end up playing the unity remake or the original?
I don't have much experience with either but I know the game decently well, I know there are a lot of mods being spun up for the unity version and I wonder if any of those would clean that issue up for you.
Interested to hear how you felt about it overall since I was considering it myself since the 1.0 unity release. I suspect I will have a very similar experience to you, though.
Went back to playing Civ 5 and Civ 6 recently with friends, and even though Civ 5 is much older, we seem to enjoy it way more due to it being more simple. Civilization traits are way more easy to understand, AI feels better and more threatening and games are faster.
With friends:
- Age of Empires 4
- Deep Rock Galactic
On my own:
- Red Dead Redemption 2
- XCOM 2 (a steam sale got me the War of the Chosen, plus some other stuff, for less than $10)
Finished the Metro series, i played the first two years ago and playing it again now is still so good! The story is engaging and i love the setting, gameplay might be dated but it still work.
Then there's Exodus, if the first two is a roller coaster, then Exodus is a 20 hours road trip, sometime it's interesting, sometime it's boring. It's a downgrade from the linear story telling of the first two games, with 6 chapter split into 3 linear, 2 open world and 1 semi-open world. The open world chapter is basically ubisoft level of boring, with mostly empty landscape and not a lot of interesting thing to see(caspian level are the worst offender), and it takes away the urgency from the story, with character telling you need to hurry but you can just spend a few day cycles wandering without consequences. There's some story element for the open world chapter that weird me out but i'm not sure how to talk about it without spoiling the story. Artyom being a silent protagonist this time makes it feels like he's a mute, everyone have sooooo many thing to say but artyom is just sitting there quietly it just felt weird.
On the plus side, the linear level is all fantastic, with the final chapter bringing the game back to form, back to what Metro is really about. It just too bad half of the game just isn't as interesting.
I picked up Binding of Isaac: Rebirth and have been doing runs now and then. I played the original when it first came out and couldn't get into it; the years of development seem to have done it a lot of good, feels much more playable than I remember.
I recently finished the story of God of War (2018), it was on sale for $25 in the steam winter sale so I said why not.
It's pretty fun. The combat feels great, the story and acting is extremely compelling, and it looks really good too.
After finishing that one, I decided to go back and try to finish Horizon: Zero Dawn, and that ones kinda fun. The acting and story aren't nearly as interesting or good, but the machine combat can be kinda fun, and I've been treating it like a hunting game.
Zero Dawn's story got interesting to me part way through.
One of the only games I've read/listened to all the lore books/tapes.
Started Assassins Creed Black Flag. The on-foot gameplay is nearly identical to 3 and the lack of a crouch anywhere but “concealing” areas like grass turns me off. Don’t forget the little quirks every early Assassins Creed has regarding traversal. You wanted to jump over the fence? Best I can do is climb it and run along it till I jump in a bush to the right.
However, the surprisingly deep naval combat keeps me coming back.
I'm enjoying playing The Witness with my wife! It's been a really engaging and relaxing time to spend together. It's even more fun when we can pick it up over lunch and just chill together.
On my own I'm playing Peglin, a rogue like Peggle. It's been a blast and is a great game to play while relaxing and playing some tunes. I'm also playing Death Must Die but I'm finding the viable builds to be kind of one note. Some of them are just too overpowered, but I'm still experimenting.
Returning to Atelier Meruru. It's slowly growing on me, like a pink-and-yellow fungus.
I've been accumulating a lot of games and decided to play through some random, short (<10 hours, most <5) indie games.
Played recently (in order of enjoyment):
- The Long Reach - point and click, story has good surprise, with only a couple of obtuse puzzles near the end
- Little Echo - point and click, great hand drawn graphics, really simple gameplay and odd story; very short (like <2 hours)
- Arida Backlands Awakening - simple adventure game about drought; pretty charming, though it's a little janky to play
I enjoyed my time with each, but I'm not outright recommending any of them.
And here's what I probably play this week:
- Firewatch (Steam sale for $2) - 4-ish hours long
- Darq - 2-4 hours long
- Hyper Light Drifter - 10-ish hours, 30-ish for 100% completion
These three have fantastic reviews, so I hope I'm in for a treat.
I'm also playing some Magic: Arena here and there.
Currently playing Halo 2 in MCC as well as Yakuza 0. Just started Divinity Original Sin 2 with the wife. Arkham City is next on deck.
Lost Odyssey, a bit under 20 hours in. There are elements of it that are driving me nuts, but there's a lot I really like. I wish I'd played this 15 years ago.
Not sure if that really counts as "a game" for this community, but I reactivated my old Neopets account after a long hiatus. The site is still broken AF but just as fun as I remembered, and there is talk of an upcoming plot across the boards.
S.T.A.L.K.E.R. Shadow of Chernobyl. A classic, it still has decent graphics that could be improved with mods.
No game beats the level of immersion STALKER series' atmosphere gives me, especially the first game.
I could replay the trilogy over and over, but there are also tons of mods with unique stories, mechanics and new levels.
I wanted to play a souls like but was bored of all the actual Fromsoft games (I've played them a fucking lot) so I started up Remnant: From the Ashes to give it another shot. I got passed 2 bosses a few years ago when I was given the game, but didn't get into it at all.
I'm reading more of the text this time and the story is kinda cool. Very Stargatey. The style is kinda weird for weirdness' sake though, and the RNG is fucking annoying (I keep getting super unlucky and having event swarm after event swarm and then I don't even get any good loot!). The bosses are hella bullshit difficulty. Like knowing the patterns isn't really helpful since the main boss doesn't really do much, but so far all of them have spawned swarms of small, fast moving enemies that do more damage than the giant monster does when it hits you with a big-ass brick.
I kinda want to see if the second one is better. I would imagine it has to be to have gotten somewhat popular. I hadn't heard of the first until it was gifted to me; but the second one was all over the net when it first dropped.
That isn't to say it's a bad game. It's one of those things that has the right ideas, but the implementation is just not very well done.
Edit: God damn. I just finished it. When I made this comment, I thought I was only half way through. That was short as shit. I got... 12 hours on this character. My God. I wasn't even rushing! I was checking every single nook and cranny and exterminating every enemy before leaving a zone.
Final Fantasy VI with the ROSE patch. This time I'll finish it for real, instead of quitting in the World of Ruin :P.
Played Super Mario Bros 2 for the first time since I’ve been an adult.
I was watching the Awesome Games Done Quick marathon and remembered I loved that game as a kid. Might do Sunshine again next.
No one lives forever can be downloaded free online. The Wikipedia says the devs shared the source code at some point and it's in copyright hell so pretty much only way to get it. Was pretty fun, playing on the hardest difficult was kind of annoying though. Last boss fight was ridiculous. On to f.e.a.r.!