guitars
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How's the latency?
It depends on the effect, but it processes each sample in real time, in about 20 microseconds.
So presuming there's also some DAC/ADC latency too ... that still seems pretty fucking good no?
The ADC is run at 50 kHz, which is divided in half between the instrument itself and reading the analog controls. Every 40 microseconds the ADC is read, and the effects are processed in order, and then on the other half of the 40 microsecond cycle, the DAC is set.
That's amazing. Latency when playing guitar through a DAW is so annoying. What part of the build allows for such quick processing? I don't know anything about this stuff.
I don't play through DAWs but instead through a dedicated digital modeller (line6 helix). With the helix, the latency is around 2-3ms IIRC (great video measuring the latency of many digital modellers. Sometimes I feel like I notice something minor/negligible, but most of the time I don't notice anything at all. My experience with DAWs, a long time ago mind you, was that you can't help but notice the latency, so I'd imagine their latency gets into the 10s of milliseconds.
It struck me though that all of the analog amp people that look down at digital modelling and point out that the latency is a problem might just be snobs.
Because sound also has a latency.
Sound travels in air at ~ 340 meters per second. This means that in 1 millisecond, it travels 34 cms (340 / 1000). So there's 1ms latency between you and your amp if you're 34cms away. Realistically, most people are more like 1-10 meters away, which translates to ~3 - 30 milliseconds of latency. Which can be huge! Most decent modellers are around the 3ms latency mark (see the video), which corresponds to sitting 1m away ... probably not a coincidence.
Unless I'm missing something here, I bet this more or less proves how much of an "aura" there is around analog amps and how they're the one true and correct way to play electric guitar. A digital modeller going into an in ear piece or monitors right in front of you will have about the same effective "latency" as an amp about 1m away.
Here is an alternative Piped link(s):
great video measuring the latency of many digital modellers
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.
Sweet! If you don't mind, a demo video would be awesome.
I am going to try to make a video this weekend if I get a camera to do it.
Very cool! R-Pi’s are dropping in price. Might be time to start a new project…
The Raspberry Pi Pico costs $4 right now, so not too expensive.
Oh rock on! I am looking to build things for my daughter and her guitar. I am absolutely going to try and build this.
Is there a specific reason you went with the Pico over an ESP32? On the surface, the specs for this application seem about equal. WiFi and Bluetooth would be nice, but not needed. I dunno if the DAC on the ESP32 would be of any use here either.
My guess about your selection was either about simplicity or availability.
One of the reasons to go with the Pico is that Espressif seems to only support their chips for a limited time. I wanted to use something like is guaranteed to be in production longer. That said, the effects code is mostly portable, so it wouldn't be that hard to move to another microcontroller.
Thanks for the response! I may design a daughter board that I can use to swap between the two and not alter your design too much, if at all. (Why risk breaking something that ain't broke?) Your code and approach to this seems hyper-clean, so I don't want to lose that.
Very impressive!!
Big fucking thanks to you,
Great works, great share, great knowledge !!
Incredibly cool project. Thanks so Much for sharing. Someday, I dream of a FOSS Kemper.
Swing on, gentlemen!
Fucking legend mate! Bookmarked the repo!
How would you say the quality of the effects is? Like ... are you happy playing through this at home in your room?
It's a lot of fun to play. They sound good. The biggest drawback I would say is that I did not use an external stereo codec for simplicity, so that the input and output have limited bit depth. The input is the ADC of the Pico, and the output is fast PWM.