AngryMob

joined 1 year ago
[–] [email protected] 1 points 9 minutes ago

With constant frametime its fine, but games don't have constant frametime which is the whole point of vrr in the first place.

https://forums.blurbusters.com/viewtopic.php?t=6524

[–] [email protected] 2 points 23 hours ago (1 children)

Yeah it feels premature since so many freesync displays still only go to 48hz.

Maybe if the mediatek chip can go to 30hz then VESA will update.

[–] [email protected] 6 points 23 hours ago (4 children)

Gsync modules have a lower sync window before LFC kicks in (usually around 30), and faster pixel response (overdrive) anywhere in the sync window. Those are benefits for both high framerate content and low framerate content.

Even today freesync usually bottoms out around 48. That constantly puts you at the LFC boundary for a lot of AAA games if youre on a popular midrange graphics card and aiming for 60fps average.

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago) (1 children)

Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc... the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. "It just works" is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.

[–] [email protected] 1 points 1 week ago (1 children)

The prequels had a good story told incredibly poorly

This is redeemable, fun to read about extra info on wookiepedia, and fun to rewatch in whole context of that good story.

while the sequels have a bad story but at least it is told well (or at least better)

This is not redeemable, adds nonsense and contradictions to wookiepedia, and why bother rewatching a bad story at all? But hey, at least the acting is good and special effects are pretty!...?

[–] [email protected] 2 points 2 weeks ago

Only in single player though.

Multiplayer reload speed is a knob for balance.

[–] [email protected] 3 points 2 weeks ago (1 children)

Those would only be preinstalled if your motherboard has the requisite hardware and you download the drivers and the utilities it wants you to download. They arent preinstalled in any windows ive used, pc or even laptops. Theres a lot of shitty bloatware out there, but intel is hardly worth mentioning in that arena. And theres such better things to make fun of them for too, lol.

[–] [email protected] 8 points 2 weeks ago

Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren't explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.

[–] [email protected] 3 points 2 weeks ago (2 children)

It shouldn't be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn't (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).

[–] [email protected] 1 points 2 weeks ago

Some do this, tarkov is a popular example.

[–] [email protected] 7 points 2 weeks ago

Honestly a historical version of these would be pretty damn cool alongside the modern olympic take. Show me the best 100lb longbowman

[–] [email protected] 4 points 3 weeks ago

Is wooosh a thing on lemmy yet?

view more: next ›