BoastfulDaedra

joined 1 year ago
[–] [email protected] 1 points 5 months ago
[–] [email protected] 5 points 6 months ago

Signal 11 is a segmentation fault on Linux systems. It means your program (Godot) is trying to access memory that doesn't belong to it. If it showed up in Dev6, it would most certainly help to file a formal bug report.

That may also help you narrow the issue down on your end, but this is part of why you never want to risk using a dev build on a real project. They just aren't done yet.

[–] [email protected] 3 points 6 months ago

I'm just sort of guessing that this relates to some Win11 needless UI shenanigan.

[–] [email protected] 1 points 7 months ago

I... I miss Tanaka's stuff.

[–] [email protected] 4 points 9 months ago

Come on, man! Ain't nobody that cyber.

[–] [email protected] 4 points 9 months ago

I am perfectly happy to have one less thing to worry about, don't get me wrong.

[–] [email protected] 33 points 9 months ago (9 children)

So... what the heck happened there?

[–] [email protected] 13 points 9 months ago

Freakin amazing...

[–] [email protected] 7 points 9 months ago

A fair point, but I do want to highlight that we've had plenty of companies like Bethesda releasing crap like Starfield, using tactics that specifically turned on their artist employees, and then scratching their heads on why it didn't sell as well as Skyrim or Doom. I'm also seeing a lot of C-class laziness here.

[–] [email protected] 15 points 9 months ago (2 children)

Maybe they could consider just, you know, not releasing things that suck so bad.

[–] [email protected] 1 points 9 months ago

Awesome, thanks!

[–] [email protected] 6 points 9 months ago (2 children)

We do tend to create the very instruments of our own destruction, don't we.

 

Pretty much the title. I think you all know what I'm talking about.

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