[-] [email protected] 4 points 1 week ago

My incredulity is as boundless as it is impotent.

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submitted 1 week ago by [email protected] to c/[email protected]
[-] [email protected] 1 points 1 week ago* (last edited 1 week ago)

I've been enjoying Pacific Drive this week. It's a great survival crafting game in the vein of Subnautica, which is to say there is a linear progression path for upgrades and improvement, and a well-defined objective and end goal.

I just wish it was less stressful. Even just the normal act of activating a gateway to end a run requires a race through your current zone where one misstep can cause you to get stuck long enough to fail. And sometimes conditions just really stack up against you in a way that can be unexpected and frustrating.

Overall though it really hits the spot with its loop. I love returning to the garage and going through the ritual of healing, fueling up, recharging, transferring supplies, and checking on upgrades.

Oh...I also finished and platinumed 13 sentinels earlier this week. I enjoyed that one a lot more than I expected. It's as compelling as it is eye-rollingly funny how many sci-fi tropes the main story burns through, but I i was frequently and pleasantly taken by surprise. And the battle system, which through the first area I thought was so easy it was basically a formality, really did become more challenging and tactical, especially when trying to get S ranks.

[-] [email protected] 1 points 3 weeks ago

This is Snail again 😄

[-] [email protected] 2 points 3 weeks ago

I've never played one except a PSP game way back that I dont think I understood at the time. I can't even remember why I had it tbh. But I've been eyeing the series for the past few years. They look fun, but I'm not typically a Capcom fan and I'm pretty sure it's not for me. Glad to be able to finally give one a proper try.

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submitted 3 weeks ago by [email protected] to c/[email protected]
[-] [email protected] 2 points 1 month ago

Eh...seems sweet but contrived.

[-] [email protected] 31 points 1 month ago

In searching for the video, (already provided in this thread) I amazingly found that this appears to be the same school where a selection of boys from the class of 2018 posed for a gleeful photo of them throwing up the nazi salute.

[-] [email protected] 3 points 1 month ago* (last edited 1 month ago)

I kind of love Control's navigation. The map is helpful enough to point you in the right direction, but also shitty enough that you have to pay attention to the diagetic signage. It's uniquely immersive.

[-] [email protected] 2 points 1 month ago

13 Sentinels: Aegis Rim. I am about 25% through with both Remembrance and the battles... Destruction? I'm in awe of the narrative's complexity. It's also a little overwhelming, it feels impossible to get any kind of handle on things. The game adds new layers every time you think you're getting it.

Im really enjoying it though, the mystery is really fun to dig at.

I also beat Malenia this week, which is pretty much the last major thing I had left in my first Elden Ring save. I got help of course (thanks superelva11), but it's been really satisfying tying a bow on that. 140 hours, plus another 30-35 on a second save - Elden Ring is officially the most time I've ever spent on a single game by quite a large margin.

[-] [email protected] 5 points 1 month ago

Good luck my friend. Hollow Knight is a special one, but those bosses can be punishing. A few of them took me separate sessions over a few days, which is a frustrating way to play games for me, but it's such a rewarding experience otherwise. I recently rewatched my recording of beating one of the bosses and I was fumbling so bad, I could see my own desperation in the way I was playing.

Apparently there's a secret phase for the final boss that I was more than happy to experience via YouTube. I was perfectly satisfied with just rolling the credits.

[-] [email protected] 3 points 1 month ago* (last edited 1 month ago)

You can't be too broke to break As a woman always something left to take So you shouldn't try to stay too late or talk to strangers Look too long, go too far out of range cause Angels can't watch everybody all the time Stay close, hems low, safe inside That formula works if you can live it But it works by putting half the world off limits

  • Dessa, Fire Drills
[-] [email protected] 1 points 1 month ago

It's been a few years since I watched it and none of this made sense to me. Just read the Wikipedia summary for a refresher and it's one of the most incomprehensible summaries I've ever read. All I can say is that I remember taking the movie at its word more or less. Interesting idea though.

[-] [email protected] 2 points 1 month ago

The desperation is palpable.

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submitted 1 month ago by [email protected] to c/[email protected]

Has anyone played the Enotria demo? I played about 15 minutes, getting just outside the tutorial area. I've been playing Elden Ring a lot lately and...Enotria just feels bad to play. Credit to the developers for the interesting setting and concept (masks and loudouts), but it's frustrating that it's such a direct copy of the FromSoftware formula. The combat mechanics, UI, enemy behavior, sound design, and level design are so egregiously imitative that its comparative shortcomings in all those areas are hyper-noticeable.

I haven't played many non-FromSoftware soulslikes like Lies of P or Steelrising (or even, candidly, most of the actual Souls games - just BloodBorne, Demon's Souls Remake, and Elden Ring), but I'd hope they were more taking inspiration and doing something meaningfully different that you can't get from a brand-name Souls game, rather than settling for what feels like a Kidz Bop version of the real deal.

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submitted 2 months ago by [email protected] to c/[email protected]

This is my first Nintendo system since the NES. I've never been a big fan of their first-party properties when I've played on others' consoles, although I am interested in the Switch Zelda games.

We got Mario Kart 8 and Let's Go Pikachu for my son (the Switch is for his birthday). I might try Let's Go Pikachu but don't really care for Mario Kart. I'm keeping an eye on the Ori games too.

What I'm mainly interested in is Switch games that you can't play on the PS5 (which is my main platform). I don't really do mobile gaming so the Switch will pretty much be a home console for all intents and purposes, so I'm also not really affected by games that are "good for Switch mobility" like Hades (as an example--I already own that on PS5).

Thanks!

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submitted 2 months ago by [email protected] to c/[email protected]
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submitted 3 months ago by [email protected] to c/[email protected]
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submitted 3 months ago by [email protected] to c/[email protected]

I started rolling my eyes before I saw Drew Goddard's name, who apparently approached WB with his own idea. He is an incredibly gifted storyteller and I believe his passion for this world is sincere. I'm pretty excited to see what he has in mind.

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submitted 3 months ago by [email protected] to c/[email protected]

I watched Mutant Mayhem over the weekend (which was great). I haven't watched the 1990 movie in years, but I was suddenly reminded how powerful this scene is for what is ostensibly a silly action movie for kids: the elongated shadow, the percussive score with ominous electric guitar accents, the camera tracking down from its starting position to sweep in behind him, the light gleaming from the blades on his helmet as he slowly turns to scan the room, and the ritualistic unrolling of the cape from his shoulders. All in a single, imposing 75-second take.

Great stuff.

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ConstableJelly

joined 9 months ago