Frank

joined 4 years ago
[–] [email protected] 7 points 1 hour ago (1 children)

It's a running joke in Judge Dredd that the illegal white powder he confiscates is (strictly illegal in MC-1) sugar.

[–] [email protected] 2 points 1 hour ago (2 children)

It's sad and pathetic. How did we get to the point where people can't even stay together and point at interesting things? We talk about alienation so much but this is it; People cannot communicate or cooperate at the simplest, most basic level.

[–] [email protected] 8 points 2 hours ago

I was like "Why is this in the dunk tank?" and then I saw it is neither a proposal to found the turing police nor a plan for initiating the Buterlian Jihad.

[–] [email protected] 2 points 2 hours ago (5 children)

I think a big chunk of it is; Normal people cannot cooperate with others.

Like, Vermintide, Darktide? Pretty niche games where cooperation is both necessary and enforced by special disabler and assassin enemies.

HD2, success also required cooperation, but it reached a massive audience and most of those people... just... don't... communicate. They don't ping, they don't use chat, they don't use voice. They don't even passively stick together. I worked out, it actually makes things exponentially worse when you have players that don't cooperate, because they trigger every patrol and spawn, they don't cover or protect each other, the players aren't making use of all their strats together. If you're all together you're rarely ever not going to have some gigantic bomb ready to go. BUt if it's four people running off alone they're gonna get overwhelmed even by minor threats. And since they don't know how to cooperate they don't know they have to cooperate, so when they get absolutely ruined by something that would be trivial for a squad working together they can only think that the game is being mean and punishing them.

A

[–] [email protected] 2 points 2 hours ago

Nah, in the last month the devs released a "Balance Patch" that fundamentally changes how the game works. The effectiveness of most weapons was dramatically increased while most enemies, especially the big ones, were massively nerfed. The game is not more of a conventional horde shooter than it is Helldivers 2.

[–] [email protected] 14 points 4 hours ago (1 children)

Agreed. I don't remember any time where high school showers were presented as something social, communal, soothing. Everyone knew they were embarassing and a place where bullying was particularly vicious.

Meanwhile, when I was really little my father took me to a workout club that was mostly old guys, and they'd all kind of hang out butt ass naked in the locker room, talking about whatever, completely comfortable and unbothered. It was nominally the same - communal bathing, but the absolute opposite vibe.

[–] [email protected] 8 points 4 hours ago (8 children)

I absolutely cannot understand it. They added difficulty 10 specifically to be extremely challenging for people who wanted that... and then hordes of people... complained it was too hard? They didn't say that, htey used words like "unfair" and "tedious" and "imbalanced", but in the end they were complainging that the 10th and most challenging of 10 fairly granular difficulty modes was too hard for them and they demanded it be made drastically easier.

They had ten difficulties to choose from, but they demanded to play on 10 and for 10 to be brought down to their level.

The whole episode legitimately caused me to re-assess... uhh... there's no not-arrogant way to say this, but my broad competencies compared to a normal person. I still can't really grasp how people were unable to deal with chargers at all. "Clumsy armored enemy that charges you but is vulnerable from behind" is one of the simplest and oldest stock game bosses and it absoltuely, competely, utterly defeated the problem solving abilities of at minimum hundreds of thousands of people and I'm still struggling to fit that in to how I view the potential and limits of other people.

[–] [email protected] 6 points 4 hours ago (1 children)

Agreed. At this point it's about the thrill of hatred and the power of the mob. They don't want to be satisfied with good tv, they want to hate.

[–] [email protected] 9 points 4 hours ago (1 children)

Right? The customer is always wrong. If they knew how to make movies, write books, code games, tell stories, then they'd be doing that. But they don't. All they know is consoom, dei, hate women, racism, hot chip, and lie.

[–] [email protected] 19 points 4 hours ago (1 children)

How to usher in a brave new era of art and theater

  • ai "art"

  • al "writers"

  • fund one season direct to netflix with no intention of finishing the story

  • hire showrunners (i don't know what a showrunner is but every time i hear the term it's associated with some travesty of storytelling so i assume it's bad"

  • focus group everything around the loudest, angriest frothingfash assholes you can assemble in a room

[–] [email protected] 8 points 4 hours ago (2 children)

Yup. Making capitulation to whoever can organize the most visible reactionary hate campaign your official policy isn't going to lead anywhere good.

[–] [email protected] 7 points 4 hours ago* (last edited 4 hours ago) (10 children)

I sincerely think Arrowhead panicked. The core team is only twenty people, they've had their heads down working on the game for years. Then a game that was intended to sell maybe a few hundred k units exploded, outsold most of the most popular games in history, and a niche comedy tactical shooter suddenly had a vast audience that... couldn't figure out how to deal with a a fairly basic charging mini-boss and felt oppressed by anti-tank weapons.

Despite having very good daily player numbers on steam I think the vast social media hate campaign, the endless tirades and histrionics on the main subreddit, and the outright harassment got to them and they basically just caved to the mob's demands. It didn't matter that they had a steady 25k players, all they were seeing was seething, unhinged anger from every direction.

But hey, their 24 peak is went up to 35k as of this writing, so gutting everything that made their labor of love special and unique was probably totally worth it!

 

Everyone else in Aman: Feanor what the fuck?

 

I think these guys are members of a Flemish Dyers Guild or something.

 

Was browsing through Bsky and came across this, which is THE BEST THING. The attention to detail in the war gear is so gooooooood.

 

Craigslist. Was looking at tools today and people are selling 40 year old Craftsman tools for 40$ that have more steel in one tool than America's entire 2023 national steel production output. When I need gear for the grind I buy ugly rusty decades old made out of iron and spite stuff off sketchy websites.

 

I've always entertained the idea that Balrogs were less monstrous in form and more like the children of Illuvatar in form, albeit very terrifying. Here's a little musing I wronte;

The Balrogs have in most regards the shape of men or elves, but far more terrible. Their stature is measured by their intent – At rest they are of a height with the children of illuvatar, at war they would scratch the roof of a tall man’s hall, and this stature may change from moment to moment as suits their needs.

Always they are in shadow. The sun never falls on their faces nor can it be seen behind them. Yet, whichever way one observes them, their shadow reaches out, longer and darker than it ought to be, to fall just short of one’s feet, threateningly close. Nor, though, are they ever fully in darkness, for in darkness a dim rim of red flame can be seen about and within them. So dim it would not cast a shadow, yet you cannot mistake them on a dark night. This fire is in them and in all that they make or possess, and in wrath it will flare greatly, but never brightly – A wreath of reddish heat which never rises to the white or yellow of good honest fire nor approaches the last rays of a setting sun. There’s is a dim, shadowy fire,

Of there gear it is thus; They wear no bright colors. All clothe and metal is dim and desaturated and the dull red gleam of their flame is in it. Their war gear is all of darkened iron, polished and engraved, set with enamels and gems which do not shine. It is their culture to have etched on their plate their deeds, and the names of great warriors they have slain, and exultation of Morgoth who lead them to power. They delight in shaping their wargear to mock the creatures of Illuvatar, such that one’s helmet might resemble a grotesque eagle fanged and scaled, while another’s pauldron might have the shape of screaming men. They are some of the greatest of the servants of Morgoth and their war-gear reflects their stature, being of the finest and most intricate make. In shadow and fire wrapped one might think their skin to be of plate and faceted iron, so closely fit and finely made was their armor.

For arms, they bore two weapons that marked their authority and office. First – A burning sword, in dim red fire wreathed, as long as a tall elf but very light for it’s size. These swords they wielded with two hands when it suited them, or one if they were in wrath. The power of their blows was enormous and the craft of the swords was such that little could turn their edge or threaten to break them, and so they could be wielded as implements of siege if desired. Certainly, the shields of elves and men had little hope of holding them at bay. These swords were made only for the Balrogs, for few could bear them and in the presence of any servant of the Dark Lord none else would dare.

But the true symbol of their station was the burning lash. Each Balrog’s whip was forged to fit their hand. All, however, were of black iron, finely forged, and it was in these whips that their fire burned most strongly. The whip is an instrument of torment and dominion, and so the firey whips of the Balrogs were the symbol of their tyranny above all other signs and symbols which they bore. These whips they used very cruelly in battle and in council, and countless orcs and slaves of Morgoth bore the burnt brand of iron chains on their backs or faces.

When the Balrogs went to war at the head of Melkor’s army they carried a great wreath of smoke and shadow around them, flickering with the dull embers of a burnt out fire. This was the sight most dreaded by scouts of the Eldar and Edain, for a dimming and a shadow among the orc camps meant only this; The Balrogs were at arms, and they were unafraid to be known.

 

Again, not a lawyer, I know fuck all about International law, but it sure does look like boobytrapping random people's electronics is a fucking crime.

 

Whataboutism

 

Starting today and every following monday I will be updating the Hexbear Style Guide with important and culturally relevant new Gamer Words.

Today's word is "Zzlav", which will be replacing "Ruzzian" and all related words going forward. The style guide will reflect that "Zzlav" should always be preceded by an appropriate adjective. Words like "perfidious", " grasping", "deceitful", or " cunning" are suggested but a full list will be appended to this document.

Until next week fellow democrats!

hillary

 

Heard about it from a Lakota artist I follow. Figure this one is worth keeping an eye on.

 

this has been on my mind a lot. I follow some lesbian meme shitposting groups and there's tons of memes that are just like "This girl looked at me and I died and then she smiled at me and I came back to life" and I just cannot think of any cishet men's spaces that bring that have that level of absolutely dorky dysfunctional love for women. And, like, cishet men, their whole thing is supposed to be being in to women, and that just strikes me as really weird that there's not an equivalent. Like the closest I can think of is wife guy memes but that's just one wife, usually.

Do any spaces like that exist? Is it even possible given the way gender works in society?

 

In the final act of Seven Samurai Kikuchiyo prominently readies a half a dozen swords, in addition to his personal big sword, to ready himself for the final fight.

"I CAN'T KILL LOTS WITH ONE SWORD!"

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