I’ve been working for several years on a novel, and in a lot of ways it’s been fun. I have some very interconnected themes, some plot twists that tread the line between being surprising,
and meaningful, and a fair few characters that develop through a lengthy confrontation.
I’ve started to consult an editor about tuning it into something publishable. Due to the way I was writing it, I only recently got the tools to calculate a total word count, and we realized that in the end, it’s far longer than I wanted it to be; on the
order of 370,000 words.
Apparently people like George R. R. Martin can sometimes get away with this length, but I understand this is way out of line for a first time author. I’ve been looking at ways of trimming this down, and admittedly, there’s a few chapters with low hanging
fruit I can get rid of; but I think I’m in need of a lot more than that. My editor was suggesting getting rid of entire main characters that don’t have as much development as others.
But at a lot of turns, it feels like trimming out X causes 5 other problems (plot points lost, throwbacks disconnected) that might threaten to either make the book soulless, not make sense, or even fail to reduce word count when I tie things together.
The option of simply splitting it into 2+ books has been there, but…it doesn’t seem practical. There’s a very clear villain, with a steady buildup to their dethroning, that would feel unsatisfying pushed off to another story.
If I assume publishers, or even just readers, would show only mild interest in a 300k word book, it makes me feel a bit stuck. I’ve already committed a lot of time to the story, and it feels grueling to go back and redo large parts of it; while also aiming
to make it shorter.
Curious if anyone has thoughts on what they’d do in this situation.
I know the filesystem is simple to Linux users, but the semantic form of physical drives getting a letter always made more sense to me.
I have three drives in my computer. So they're labeled C:, D:, and E:. You can't place a file on "The Computer" - it's stored on some particular drive. If I install a game on the E drive, and then later somehow remove that drive and bring it somewhere else, that game remains on that drive, even if it's no longer E.
On Linux, as best I understand it, if I have three drives, two of them are at /dev/hdd0 and hdd1. But they're not actually there, they're accessed at /media/hdd0 after mounting them (or at least, that's the convention, and if it's someone else's computer, good luck). Then you either begin every game installation path with that annoying prefix, or you start configuring a dozen symlinks. If you place an item in /home/documents/notporn, then who knows which drive it's on because you don't know what symlinks someone set up to make that folder.
Windows does have symlinks too now, which has been nice for hacking a few installation directories, but I appreciate that it's an exception, and everything else follows relatively logical division of space, rather than this hybrid system where the filesystem isn't just stored files but also devices, programming concepts, and more.