Horn |
1 |
ATK+ DEF+ |
Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
|
2 |
ATK++ DEF++ |
Talent upgrade: When this unit is on the field, Defender Operators gain more ATK |
|
3 |
ATK+++ DEF+++ |
Talent upgrade: When this unit is on the field, Defender Operators gain even more ATK |
Firewhistle |
1 |
ATK+ DEF+ |
Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
|
2 |
ATK++ DEF++ |
Talent upgrade: Higher ATK when not blocking an enemy, higher DEF when blocking an enemy |
|
3 |
ATK+++ DEF+++ |
Talent upgrade: Even higher ATK when not blocking an enemy, even higher DEF when blocking an enemy |
Ashlock |
1 |
HP+ ATK+ |
Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
|
2 |
HP++ ATK++ |
Talent upgrade: ATK further increased. If the front and rear adjacent tiles are ground tiles, ATK +16% instead |
|
3 |
HP+++ ATK+++ |
Talent upgrade: ATK even further increased. If the front and rear adjacent tiles are ground tiles, ATK increased further |
Ebenholz |
1 |
ATK+ RES+ |
Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt |
|
2 |
ATK++ RES++ |
Talent upgrade: If there are no other enemies near the target, attacks deal an increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK |
|
3 |
ATK+++ RES+++ |
Talent upgrade: If there are no other enemies near the target, attacks deal a further increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a higher percentage of ATK |
Delphine |
1 |
HP+ ATK+ |
Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks |
|
2 |
HP++ ATK++ |
Talent upgrade: When attacking enemies above 80% HP, damage is further increased |
|
3 |
HP+++ ATK+++ |
Talent upgrade: When attacking enemies above 80% HP, damage is even further increased |
Verdant |
1 |
HP+ ATK+ |
Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original |
|
2 |
HP++ ATK++ |
Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has increased RES |
|
3 |
HP+++ ATK+++ |
Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has further increased RES |
Fiammetta |
1 |
ATK+ DEF+ |
Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies |
|
2 |
ATK++ DEF++ |
Talent upgrade: Continually loses HP over time (HP cannot drop below a certain percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by a higher amount; this effect is doubled above 80% HP |
|
3 |
ATK+++ DEF+++ |
Talent upgrade: Continually loses HP over time (HP cannot drop below a higher percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by an even higher amount; this effect is doubled above 80% HP |